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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Highlights from the D&D Convention .... 4E reaction (after over 14 hrs of play)
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<blockquote data-quote="shadowguidex" data-source="post: 4082419" data-attributes="member: 60880"><p>Just a hint to other DMs to help simplify the system of initiatives, marks, Powers, and ongoing effects.</p><p></p><p>Initiative - Get yourself a stack of index cards. Have every player write their characters name on one, and have some designated for the enemies. Each time you call for initiative each player rolls their initiative and hands you their cards, and you roll for the opponents. Sort the cards from highest to lowest, and call peoples names when it's their turn. When they are done, their card goes to the bottom of the deck.</p><p></p><p>Powers - Have you players write down their powers on index cards. At-Will are white, Encounter Blue, Daily Red. When they use a limited ability they can discard the card so they know it isn't available again.</p><p></p><p>Marks, Curses, Quarry, etc - Get some poker chips. When your fighter marks a target, place a red poker chip under the figure. When the paladin challenges, put a blue chip under that opponent. When the Hunter Quarries, place a green chip under that opponent's figure, etc. This way you don't have to worry too much about everyone getting confused which opponent is their target.</p><p></p><p>Ongoing effects - Stick a metal pin into the top of every plastic mini. When that figure is hit by an ongoing effect, place a bead on the pin on that figure. If they are taking fire damage, use a red bead. I don't use this method since I use metal minis but I know of a group that does.</p><p></p><p>You can buy all of this stuff for very little money.</p></blockquote><p></p>
[QUOTE="shadowguidex, post: 4082419, member: 60880"] Just a hint to other DMs to help simplify the system of initiatives, marks, Powers, and ongoing effects. Initiative - Get yourself a stack of index cards. Have every player write their characters name on one, and have some designated for the enemies. Each time you call for initiative each player rolls their initiative and hands you their cards, and you roll for the opponents. Sort the cards from highest to lowest, and call peoples names when it's their turn. When they are done, their card goes to the bottom of the deck. Powers - Have you players write down their powers on index cards. At-Will are white, Encounter Blue, Daily Red. When they use a limited ability they can discard the card so they know it isn't available again. Marks, Curses, Quarry, etc - Get some poker chips. When your fighter marks a target, place a red poker chip under the figure. When the paladin challenges, put a blue chip under that opponent. When the Hunter Quarries, place a green chip under that opponent's figure, etc. This way you don't have to worry too much about everyone getting confused which opponent is their target. Ongoing effects - Stick a metal pin into the top of every plastic mini. When that figure is hit by an ongoing effect, place a bead on the pin on that figure. If they are taking fire damage, use a red bead. I don't use this method since I use metal minis but I know of a group that does. You can buy all of this stuff for very little money. [/QUOTE]
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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Highlights from the D&D Convention .... 4E reaction (after over 14 hrs of play)
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