Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Highly Lethal/ Critical Combat
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 8993471" data-attributes="member: 53980"><p>It seems like your proposal would be more dangerous than standard 5e, but significantly less so than what is proposed in the Reddit post. Keep in mind that chaos tends to favor monsters over the long term, and more crits means more chaos.</p><p></p><p>I would expect players under a house rule like this to do everything possible to minmax their to hit bonus, save DCs, AC, and saves. I realize that some players will minmax those things even in standard 5e, but I've played with plenty of players who didn't, and it really isn't necessary IME. This change would add significant incentives to minmax those stats, since it means more crits dished out and less received, respectively. A paladin, with their bonus to saves aura, becomes even better under this proposal, since that aura makes it significantly less likely that you are crit by spells that have saves.</p><p></p><p>I'd be hesitant to add crits to saves. Those kinds of spells and features are arguably designed around the idea that they can't crit, so you might be opening up a can of worms. Unlike AC, which most PCs can find ways to increase, it's rare to have a good bonus in all saves. This is doubly so for monsters, who often have really poor save bonuses. That makes (save) spell crits disproportionately likely, and something a canny wizard player will be able to exploit. (I consider the wizard to already be one of the strongest classes in 5e, and there's no good reason IMO to buff a class that's already on top.)</p><p></p><p>One more thing to consider is that the monster design system treats HP and AC as essentially existing in a ratio to one another. Raise AC but lower HP, and you have the same CR monster. Raise HP but lower AC, and you again have the same CR monster. But under your proposal, AC becomes disproportionately useful, since beating it by 5 or more means a crit (which is a disproportionate drain on HP). IOW, I suspect that monsters with high AC / low HP (animated armor) would be stealth buffed by this change, while monsters with high HP / low AC (gelatinous cube) would receive a stealth nerf.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 8993471, member: 53980"] It seems like your proposal would be more dangerous than standard 5e, but significantly less so than what is proposed in the Reddit post. Keep in mind that chaos tends to favor monsters over the long term, and more crits means more chaos. I would expect players under a house rule like this to do everything possible to minmax their to hit bonus, save DCs, AC, and saves. I realize that some players will minmax those things even in standard 5e, but I've played with plenty of players who didn't, and it really isn't necessary IME. This change would add significant incentives to minmax those stats, since it means more crits dished out and less received, respectively. A paladin, with their bonus to saves aura, becomes even better under this proposal, since that aura makes it significantly less likely that you are crit by spells that have saves. I'd be hesitant to add crits to saves. Those kinds of spells and features are arguably designed around the idea that they can't crit, so you might be opening up a can of worms. Unlike AC, which most PCs can find ways to increase, it's rare to have a good bonus in all saves. This is doubly so for monsters, who often have really poor save bonuses. That makes (save) spell crits disproportionately likely, and something a canny wizard player will be able to exploit. (I consider the wizard to already be one of the strongest classes in 5e, and there's no good reason IMO to buff a class that's already on top.) One more thing to consider is that the monster design system treats HP and AC as essentially existing in a ratio to one another. Raise AC but lower HP, and you have the same CR monster. Raise HP but lower AC, and you again have the same CR monster. But under your proposal, AC becomes disproportionately useful, since beating it by 5 or more means a crit (which is a disproportionate drain on HP). IOW, I suspect that monsters with high AC / low HP (animated armor) would be stealth buffed by this change, while monsters with high HP / low AC (gelatinous cube) would receive a stealth nerf. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Highly Lethal/ Critical Combat
Top