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Highly Lethal/ Critical Combat
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<blockquote data-quote="Warforged DK" data-source="post: 8993798" data-attributes="member: 6680531"><p>Interesting feature overall. </p><p>I wonder how this variant would turn out:</p><p>Crit is max damage on dice plus Ability mod.</p><p>Crit on natural 20 or if you exceed target AC by 5.</p><p>Wound points are equal to your Total number of remaining Hit Die plus your Con Mod [1-5 at first level, scales by 1(+) each level]</p><p>Remove wound point when you are crit or you go to 0 HP. </p><p>When yo uare at 0 HP and not stable, you lose 1 WP per round.</p><p>When you have 0 Wound points remaining, you die, even if you would have remaining HP. </p><p>Wound points return when you level up.</p><p></p><p>I wouldn't mind introducing an injury table as well, like the one from the DMG. Injuries can be mitigated and removed with healing, WP loss cannot.</p></blockquote><p></p>
[QUOTE="Warforged DK, post: 8993798, member: 6680531"] Interesting feature overall. I wonder how this variant would turn out: Crit is max damage on dice plus Ability mod. Crit on natural 20 or if you exceed target AC by 5. Wound points are equal to your Total number of remaining Hit Die plus your Con Mod [1-5 at first level, scales by 1(+) each level] Remove wound point when you are crit or you go to 0 HP. When yo uare at 0 HP and not stable, you lose 1 WP per round. When you have 0 Wound points remaining, you die, even if you would have remaining HP. Wound points return when you level up. I wouldn't mind introducing an injury table as well, like the one from the DMG. Injuries can be mitigated and removed with healing, WP loss cannot. [/QUOTE]
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