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Highly Lethal/ Critical Combat
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<blockquote data-quote="NotAYakk" data-source="post: 8994564" data-attributes="member: 72555"><p>What do you want your gameplay loop to look like?</p><p></p><p>You can make D&D very lethal and get a playable game.</p><p></p><p>Like, take D&D, and whenever you take damage you get to roll <strong>one</strong> hit die and add your con bonus. If it is under the damage done, you are dying. If it is over the damage done, you lose that HD. If you are out of HD, the next damage you take makes you dying.</p><p></p><p>This is a playable game of D&D with insanely high lethality. I'd expect PCs to avoid being in combat in anything besides an ambush situation, and to use as many meat shields as they can.</p><p></p><p>But you can still roleplay and use D&D mechanics. Just it won't be a game where the main game loop involves a combat every session. Instead, the main game loop will involve rolling new characters after almost every fight. (Or relying on resurrection heavily).</p><p></p><p>And that can be an RPG, even a fantasy like one. Just one where violence is insanely more dangerous, and high level monsters and magic is insanely deadly.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8994564, member: 72555"] What do you want your gameplay loop to look like? You can make D&D very lethal and get a playable game. Like, take D&D, and whenever you take damage you get to roll [b]one[/b] hit die and add your con bonus. If it is under the damage done, you are dying. If it is over the damage done, you lose that HD. If you are out of HD, the next damage you take makes you dying. This is a playable game of D&D with insanely high lethality. I'd expect PCs to avoid being in combat in anything besides an ambush situation, and to use as many meat shields as they can. But you can still roleplay and use D&D mechanics. Just it won't be a game where the main game loop involves a combat every session. Instead, the main game loop will involve rolling new characters after almost every fight. (Or relying on resurrection heavily). And that can be an RPG, even a fantasy like one. Just one where violence is insanely more dangerous, and high level monsters and magic is insanely deadly. [/QUOTE]
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