Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[Hijack] Debate over definition of "grit." Plus: is Midnight gritty?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Desdichado" data-source="post: 1044841" data-attributes="member: 2205"><p>If there's no gritty campaign setting you can think of, then the definition isn't very useful. If it doesn't describe anything, what does it mean?</p><p></p><p>Not expecting it to help, I looked up the word at m-w.com and dictionary.com. dictionary.com is worse than useless, it has two definitions; essentially a gritty setting is one that's covered with a coarse granular substance, or one that is courageously persistent or plucky. m-w.com also had a third definition, having strong qualities of tough uncompromising realism <a gritty novel>. Tom's system <em>might</em> arguably give grit if this definition is applied. Assuming it's realistic that adventurer's stats tend to be average.</p><p></p><p>However, in terms of actual usage, I don't think any of these definitions explain gritty the way it's typically used to describe, say a D&D game (D&D by it's very nature can't be gritty if realism is used as a key component of the definition.)</p><p></p><p>I'd say words like tough and uncompromising certainly do apply, though. Verissimilitude; my catchword to mean realism without actual realism could substitute in for realism in the definition. A setting that is harsh, dark, PCs struggle against system's or enemies they have little hope of defeating -- those are settings that are gritty, and they better fit the dictionary definition, as well as (I believe, anyway) the "common" definition. Can it have a mechanical equivalent? Yes, if the mechanics are very forgiving and allow you to get away with things all the time without serious repurcussions, then they detract from grittiness. But it's really more about the tone and details of the setting itself.</p><p></p><p>CH or others may disagree with me, but I'd say <em>Midnight</em> and <em>Dark Sun</em> stand out as quintessentially gritty settings. However, they don't assume that in order to be gritty you have to have crocked characters. Using a bit of hyperbole, let me illustrate the point I'm trying to make.</p><p></p><p>Let's say there's a setting out there in which the main focus of the campaign is an invasion of flumphs. Since flumphs don't actually attack, and -- if anything -- are more of a nuisance than anything else, this setting will struggle to gain any street cred in terms of grittiness, even if the PCs don't have stats any higher than 10. For that matter, an array of 18,18,18,18,17,16 doesn't really have any effect on the setting either. For exhibit B, let's say there's a setting in which the world has been pulled screaming down into the pit of Hell and is now the 10th level of Baator. Pit fiends wander the streets at will torturing and killing anyone they find. The entire world is periodically drenched in acid rain, or burned by active volcanoes or lava flows. Fiendish ancient red dragons rule all of the countries, brutally surpressing any sign of resistance. This setting will struggle to be anything but gritty, even if all characters start out with perfect 18s in every stat.</p><p></p><p>That's why I say -- and yes, this is opinion, not objective fact -- that gritty and stats aren't directly correlated, or even correlated at all. To turn my own phrase, they're not even on the same graph.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1044841, member: 2205"] If there's no gritty campaign setting you can think of, then the definition isn't very useful. If it doesn't describe anything, what does it mean? Not expecting it to help, I looked up the word at m-w.com and dictionary.com. dictionary.com is worse than useless, it has two definitions; essentially a gritty setting is one that's covered with a coarse granular substance, or one that is courageously persistent or plucky. m-w.com also had a third definition, having strong qualities of tough uncompromising realism <a gritty novel>. Tom's system [i]might[/i] arguably give grit if this definition is applied. Assuming it's realistic that adventurer's stats tend to be average. However, in terms of actual usage, I don't think any of these definitions explain gritty the way it's typically used to describe, say a D&D game (D&D by it's very nature can't be gritty if realism is used as a key component of the definition.) I'd say words like tough and uncompromising certainly do apply, though. Verissimilitude; my catchword to mean realism without actual realism could substitute in for realism in the definition. A setting that is harsh, dark, PCs struggle against system's or enemies they have little hope of defeating -- those are settings that are gritty, and they better fit the dictionary definition, as well as (I believe, anyway) the "common" definition. Can it have a mechanical equivalent? Yes, if the mechanics are very forgiving and allow you to get away with things all the time without serious repurcussions, then they detract from grittiness. But it's really more about the tone and details of the setting itself. CH or others may disagree with me, but I'd say [i]Midnight[/i] and [i]Dark Sun[/i] stand out as quintessentially gritty settings. However, they don't assume that in order to be gritty you have to have crocked characters. Using a bit of hyperbole, let me illustrate the point I'm trying to make. Let's say there's a setting out there in which the main focus of the campaign is an invasion of flumphs. Since flumphs don't actually attack, and -- if anything -- are more of a nuisance than anything else, this setting will struggle to gain any street cred in terms of grittiness, even if the PCs don't have stats any higher than 10. For that matter, an array of 18,18,18,18,17,16 doesn't really have any effect on the setting either. For exhibit B, let's say there's a setting in which the world has been pulled screaming down into the pit of Hell and is now the 10th level of Baator. Pit fiends wander the streets at will torturing and killing anyone they find. The entire world is periodically drenched in acid rain, or burned by active volcanoes or lava flows. Fiendish ancient red dragons rule all of the countries, brutally surpressing any sign of resistance. This setting will struggle to be anything but gritty, even if all characters start out with perfect 18s in every stat. That's why I say -- and yes, this is opinion, not objective fact -- that gritty and stats aren't directly correlated, or even correlated at all. To turn my own phrase, they're not even on the same graph. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Hijack] Debate over definition of "grit." Plus: is Midnight gritty?
Top