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General Tabletop Discussion
Character Builds & Optimization
Hill Dwarf Storm Sorc/Tempest Cleric build help needed.
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<blockquote data-quote="cooperjer" data-source="post: 7018675" data-attributes="member: 6862150"><p>I'm running the Tempest Cleric / Storm Sorc build in AL, but using human. The AC capabilities of the build are outstanding. I put strength at 9, so I'm limiting my character to medium armor. I set my dex at 14 for the +2 bonus to AC. While carrying a shield and a focus the character is running around with an AC of 18. Shield of Faith cast a bonus action on the first turn of combat puts the AC at 20. I also have the Shield spell available to push AC to 25 for a round. This feels really good while in combat; however, the DM does roll pretty high and we're fighting giants most of the time. When the character is hit, I pulled it back off the front line, until after I selected the Tough feat. Now the character can take two hits which buys some time for the paladin.</p><p></p><p>Chromatic Orb is the go to spell. I don't recall if it's Destructive Wrath that maximizes lightning damage or thunder damage, but a maximized Chromatic Orb changes most encounters. The extra 10-ft of movement from casting spells didn't come into play all that often. In fact I found myself forgetting that it's a bonus action to get the extra 10-ft and casting Misty Step and using the 10-ft of movement.</p><p></p><p>Although I haven't used the maximum damage with Shatter yet, I have a feeling it will also be an encounter changing spell.</p></blockquote><p></p>
[QUOTE="cooperjer, post: 7018675, member: 6862150"] I'm running the Tempest Cleric / Storm Sorc build in AL, but using human. The AC capabilities of the build are outstanding. I put strength at 9, so I'm limiting my character to medium armor. I set my dex at 14 for the +2 bonus to AC. While carrying a shield and a focus the character is running around with an AC of 18. Shield of Faith cast a bonus action on the first turn of combat puts the AC at 20. I also have the Shield spell available to push AC to 25 for a round. This feels really good while in combat; however, the DM does roll pretty high and we're fighting giants most of the time. When the character is hit, I pulled it back off the front line, until after I selected the Tough feat. Now the character can take two hits which buys some time for the paladin. Chromatic Orb is the go to spell. I don't recall if it's Destructive Wrath that maximizes lightning damage or thunder damage, but a maximized Chromatic Orb changes most encounters. The extra 10-ft of movement from casting spells didn't come into play all that often. In fact I found myself forgetting that it's a bonus action to get the extra 10-ft and casting Misty Step and using the 10-ft of movement. Although I haven't used the maximum damage with Shatter yet, I have a feeling it will also be an encounter changing spell. [/QUOTE]
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Hill Dwarf Storm Sorc/Tempest Cleric build help needed.
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