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Hinder a skill challenge / check
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<blockquote data-quote="-Avalon-" data-source="post: 4548956" data-attributes="member: 66363"><p>First off, I only gave them the DC's and all, AFTER the challenge was over... that is when they began breaking it down and found that it really wasn't all that difficult at all...</p><p></p><p>I like the idea of dynamics more than statics... after all, these same players go through every fight without questioning why they do each fight... because there are so many possibilities, different powers on both pc and npc side, die rolls, HP's, etc etc...</p><p></p><p>Skill challenges = d20 + Skill vs DC, repeat until challenge is either beaten or failed...</p><p></p><p>There really is no choice involved other than, "How can I make a skill useful here..." and if they come up with a reasonable explanation, then I can assign a hard DC which on the last one, was a 19 at 7th - 9th lvl (by the errata), which is btw 3-5 lvls above their level at 4th... and with a +8 to +11 means that even on the hard rolls they have a 45% chance of success... but usually they do not have any problems with using the skills at +10 or 11... or hitting my secretly chosen primary skills for the task, so they get a +10 or 11 vs a dc of 14 (moderate difficulty) or dc 8 (easy)...</p><p></p><p>How is this supposed to challenge them? lol... I am currently trying to go through Stalker's skill challenge ideas to see if it would work better for them... but any other ideas on how I can make it challenging?</p></blockquote><p></p>
[QUOTE="-Avalon-, post: 4548956, member: 66363"] First off, I only gave them the DC's and all, AFTER the challenge was over... that is when they began breaking it down and found that it really wasn't all that difficult at all... I like the idea of dynamics more than statics... after all, these same players go through every fight without questioning why they do each fight... because there are so many possibilities, different powers on both pc and npc side, die rolls, HP's, etc etc... Skill challenges = d20 + Skill vs DC, repeat until challenge is either beaten or failed... There really is no choice involved other than, "How can I make a skill useful here..." and if they come up with a reasonable explanation, then I can assign a hard DC which on the last one, was a 19 at 7th - 9th lvl (by the errata), which is btw 3-5 lvls above their level at 4th... and with a +8 to +11 means that even on the hard rolls they have a 45% chance of success... but usually they do not have any problems with using the skills at +10 or 11... or hitting my secretly chosen primary skills for the task, so they get a +10 or 11 vs a dc of 14 (moderate difficulty) or dc 8 (easy)... How is this supposed to challenge them? lol... I am currently trying to go through Stalker's skill challenge ideas to see if it would work better for them... but any other ideas on how I can make it challenging? [/QUOTE]
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Hinder a skill challenge / check
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