Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Hinting of Secrets and Enticing Players to Explore
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nagol" data-source="post: 5039483" data-attributes="member: 23935"><p>The secret is to train your players to look.</p><p></p><p>You have to use a few subtle tools for reinforcement. </p><p></p><p>If the players ever look at anything, offer a small reward that appeals to the player -- a few minutes of focus time, an inconsequential treasure, a clue at a unsolved puzzle, something that foreshadows future events, etc.</p><p></p><p>Place a set of secondary items and a unknown plot in an locale that the players are bound to explore. If the players pick on on the clues, great! They get an action reward for poking around; you get to enjoy their perceptiveness. If they don't pick up on the clues, have a second group go through the locale after the fact find the clues and reap the reward. The players can discover what they missed amid the victory celebrations. This is a great way to establish a 'friendly' rivalry while offering a lesson that the DM will not advertise all plot-critical elements and the players need to look around.</p><p></p><p>That said, you need to be careful with what you wish for. Players constantly pokng around and examing every possible item can kill huge amounts of session time and lead to unpleasant group dynamic as part of the group just wants to get going to the action and the rest is convinced they've discovered a telling secret in an truly innocent pool of water and won't move on until they find the secret they are certain is there. Unlike a single player video game, wasting time affects others' enjoyment.</p></blockquote><p></p>
[QUOTE="Nagol, post: 5039483, member: 23935"] The secret is to train your players to look. You have to use a few subtle tools for reinforcement. If the players ever look at anything, offer a small reward that appeals to the player -- a few minutes of focus time, an inconsequential treasure, a clue at a unsolved puzzle, something that foreshadows future events, etc. Place a set of secondary items and a unknown plot in an locale that the players are bound to explore. If the players pick on on the clues, great! They get an action reward for poking around; you get to enjoy their perceptiveness. If they don't pick up on the clues, have a second group go through the locale after the fact find the clues and reap the reward. The players can discover what they missed amid the victory celebrations. This is a great way to establish a 'friendly' rivalry while offering a lesson that the DM will not advertise all plot-critical elements and the players need to look around. That said, you need to be careful with what you wish for. Players constantly pokng around and examing every possible item can kill huge amounts of session time and lead to unpleasant group dynamic as part of the group just wants to get going to the action and the rest is convinced they've discovered a telling secret in an truly innocent pool of water and won't move on until they find the secret they are certain is there. Unlike a single player video game, wasting time affects others' enjoyment. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hinting of Secrets and Enticing Players to Explore
Top