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Hints at the skill system?
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<blockquote data-quote="MoonSong" data-source="post: 5830033" data-attributes="member: 6689464"><p>This sounds a lot like what they did to skills on 4e, and I hope a way more flexible aproach to skills in the next edition. I know there are lots of people who just say "use your imagination and roleplay what isn't on the skills", however I really like the skills perform, profession and craft, they give a way to put something on a chacrater background and for it to have a mechanical effect, that is mostly what disappoints me the most of the current system, yeah I'm not 'limited' by the rules to have my character be a good cook, or a good dancer, or whatever, but that no longer means something, no longer I can look into someone's character sheet and guess a background by the skills alone. </p><p></p><p>Ok, enough ranting, I don't really want to start edition warring, just wanted to exteriorize a feeling. I really like skills as focuses that could even override ability modifier penalties. With them even a very dumb character -but persistant - can beat a natural but unfocussed genius on knowing something. If such a simplistic skill system as described in the link is the default, I hope they at least provide a more customizable (but still functional and not just a reprint of the 3e one, I like it, but it is still far from perfect) alternative in the same book.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 5830033, member: 6689464"] This sounds a lot like what they did to skills on 4e, and I hope a way more flexible aproach to skills in the next edition. I know there are lots of people who just say "use your imagination and roleplay what isn't on the skills", however I really like the skills perform, profession and craft, they give a way to put something on a chacrater background and for it to have a mechanical effect, that is mostly what disappoints me the most of the current system, yeah I'm not 'limited' by the rules to have my character be a good cook, or a good dancer, or whatever, but that no longer means something, no longer I can look into someone's character sheet and guess a background by the skills alone. Ok, enough ranting, I don't really want to start edition warring, just wanted to exteriorize a feeling. I really like skills as focuses that could even override ability modifier penalties. With them even a very dumb character -but persistant - can beat a natural but unfocussed genius on knowing something. If such a simplistic skill system as described in the link is the default, I hope they at least provide a more customizable (but still functional and not just a reprint of the 3e one, I like it, but it is still far from perfect) alternative in the same book. [/QUOTE]
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Hints at the skill system?
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