Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Hints on Sandboxing with 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LostSoul" data-source="post: 5283971" data-attributes="member: 386"><p>I am running a sandbox game in 4E now. It's going well, but the PCs are still low-level - no one has hit 3rd level yet. Problems may rise in the future.</p><p></p><p>I've made a number of changes, some mechanical, some DM-advice type.</p><p></p><ul> <li data-xf-list-type="ul">Metagaming is allowed; PCs know what players know.</li> <li data-xf-list-type="ul">PCs begin with two Quests: a Goal, "retirement level" one that can trigger often (I need to do some work on this), and a specific Quest that the player selects based on the setting. The Quest's level is based on the level of the hex where the Quest takes place.</li> <li data-xf-list-type="ul">New PCs begin at 1st level.</li> <li data-xf-list-type="ul">Treasure is distributed semi-randomly (randomly for individual monsters, fixed by level for lairs).</li> <li data-xf-list-type="ul">PCs may hire a number of henchmen based on their Charisma modifier.</li> <li data-xf-list-type="ul">PCs only refresh 1 Healing Surge per extended rest.</li> <li data-xf-list-type="ul">PCs don't refresh Daily Powers through resting; what they have to do depends on their power source and is more of a social activity.</li> <li data-xf-list-type="ul">PCs don't get XP until they rest.</li> <li data-xf-list-type="ul">The DM creates the setting before the game begins, giving a level to each hex (breaking the setting down into geographic areas or regions).</li> <li data-xf-list-type="ul">The DM does not alter the level of the challenges (monster encounters and DCs) based on the party; it's based on the hex's or monster's level.</li> <li data-xf-list-type="ul">The DM rolls for wandering monsters every 4 (or 6, I forget) hours in the wilderness. In dungeons it's different; I forget what the frequency is. Wandering monsters have no treasure.</li> <li data-xf-list-type="ul">At the start of each encounter, the DM makes a reaction roll for NPCs and monsters unless he already knows what the monster's disposition is.</li> <li data-xf-list-type="ul">There's a system used to set DCs, whether a Defence or a DC from the table on page 42 of the DMG. Moderate DC = marginal success, Easy DC = marginal failure, Hard DC = good success, < Easy DC = bad failure.</li> <li data-xf-list-type="ul">When the PCs rest/head back to town, the DM reveals/plays up the consequences of their actions.</li> <li data-xf-list-type="ul">At the beginning of combat, the players decide if they want to use the standard/default 4E combat system or a variant made for quicker resolution that I wrote.</li> <li data-xf-list-type="ul">I gave the players a list of rumours about the setting; this also contains the Level for each region, so the players can judge the risk they're willing to undertake.</li> </ul></blockquote><p></p>
[QUOTE="LostSoul, post: 5283971, member: 386"] I am running a sandbox game in 4E now. It's going well, but the PCs are still low-level - no one has hit 3rd level yet. Problems may rise in the future. I've made a number of changes, some mechanical, some DM-advice type. [list] [*]Metagaming is allowed; PCs know what players know. [*]PCs begin with two Quests: a Goal, "retirement level" one that can trigger often (I need to do some work on this), and a specific Quest that the player selects based on the setting. The Quest's level is based on the level of the hex where the Quest takes place. [*]New PCs begin at 1st level. [*]Treasure is distributed semi-randomly (randomly for individual monsters, fixed by level for lairs). [*]PCs may hire a number of henchmen based on their Charisma modifier. [*]PCs only refresh 1 Healing Surge per extended rest. [*]PCs don't refresh Daily Powers through resting; what they have to do depends on their power source and is more of a social activity. [*]PCs don't get XP until they rest. [*]The DM creates the setting before the game begins, giving a level to each hex (breaking the setting down into geographic areas or regions). [*]The DM does not alter the level of the challenges (monster encounters and DCs) based on the party; it's based on the hex's or monster's level. [*]The DM rolls for wandering monsters every 4 (or 6, I forget) hours in the wilderness. In dungeons it's different; I forget what the frequency is. Wandering monsters have no treasure. [*]At the start of each encounter, the DM makes a reaction roll for NPCs and monsters unless he already knows what the monster's disposition is. [*]There's a system used to set DCs, whether a Defence or a DC from the table on page 42 of the DMG. Moderate DC = marginal success, Easy DC = marginal failure, Hard DC = good success, < Easy DC = bad failure. [*]When the PCs rest/head back to town, the DM reveals/plays up the consequences of their actions. [*]At the beginning of combat, the players decide if they want to use the standard/default 4E combat system or a variant made for quicker resolution that I wrote. [*]I gave the players a list of rumours about the setting; this also contains the Level for each region, so the players can judge the risk they're willing to undertake.[/list] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Hints on Sandboxing with 4e?
Top