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Hints on Sandboxing with 4e?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5289291" data-attributes="member: 82106"><p>Hmmmm, sounds to me like you are describing the behavior of every 1e AD&D (and OD&D) party I've ever seen. At least all the ones that survived for any length of time. Pretty much all of them would get together, pool their cash, buy the most optimum equipment, and then hire some hirelings, pick up oil flasks, build travaises, easily assembled traps and blockades, etc. One group I remember, after a couple adventures where they picked up a bit of cash, rode around with a fortified and ballista equipped war wagon which they would use as a forward base. </p><p></p><p>This kind of forward planning and improvisation seem to have really vanished from the game progressively since then. The last 2e campaign I ran still had some of that going on but the players seemed not to want to bother as much when they discovered they had enough hit points and whatnot to survive with simpler tactics. 4e characters seem to start out at a level of toughness and with enough powers that the very same players today have done very little of this beyond buying a few alchemical items at low level.</p><p></p><p>I suspect it isn't too hard to emphasize and there are certain players that really get into that and will drive that kind of thinking. It certainly would be a wise way for the PCs to behave and valuable in a campaign where they could run into almost anything anywhere.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5289291, member: 82106"] Hmmmm, sounds to me like you are describing the behavior of every 1e AD&D (and OD&D) party I've ever seen. At least all the ones that survived for any length of time. Pretty much all of them would get together, pool their cash, buy the most optimum equipment, and then hire some hirelings, pick up oil flasks, build travaises, easily assembled traps and blockades, etc. One group I remember, after a couple adventures where they picked up a bit of cash, rode around with a fortified and ballista equipped war wagon which they would use as a forward base. This kind of forward planning and improvisation seem to have really vanished from the game progressively since then. The last 2e campaign I ran still had some of that going on but the players seemed not to want to bother as much when they discovered they had enough hit points and whatnot to survive with simpler tactics. 4e characters seem to start out at a level of toughness and with enough powers that the very same players today have done very little of this beyond buying a few alchemical items at low level. I suspect it isn't too hard to emphasize and there are certain players that really get into that and will drive that kind of thinking. It certainly would be a wise way for the PCs to behave and valuable in a campaign where they could run into almost anything anywhere. [/QUOTE]
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