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Hints or suggestions when designing new vehicles?
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<blockquote data-quote="Prince Atom" data-source="post: 637444" data-attributes="member: 6046"><p>Umm...</p><p></p><p>Do you mean totally new mohicles, or recreations of existing or historic vehicles?</p><p></p><p>For the former, just think of a model vehicle, and try to figure out what it would look like in game, and tweak that (what? a motorcycle that looks like a Fatboy but is much faster? OK).</p><p></p><p>For historical vehicles, I'd just find some info like size, speed, armament, etc. and try to translate those. I've been using the vehicle rules (slightly modified) from "Thunderball Rally" (Polyhedron 152) to emulate some WW2 planes.</p><p></p><p>I give you... The P-51 Mustang!</p><p></p><p>Class: Prop (Air)</p><p>Crew: Skilled +4 (1 pilot)</p><p>Size: Gargantuan</p><p>Initiative: +0 (-4 size, +4 crew)</p><p>Passengers: 0</p><p>Maneuver: +0 (-4 size, +4 crew)</p><p>Cargo Capacity: Special</p><p>Defense: 13 (-4 size, +7 armor)</p><p>Speed: 965 ft</p><p>Maximum Speed: 437 mph</p><p>Hull Points: 85</p><p>DR: 14</p><p>Cost: Be a government first</p><p>Weight: 9,895 lbs</p><p>Ceiling: 42,000 ft</p><p>Range: 450 miles</p><p>Armaments: 6 .50 machine guns, in pairs</p><p> Ammo: 2 inner pairs, 400 each; outer pair, 270 each</p><p> Atk: +4 ranged (-4 size, +4 crew, +4 equipment)</p><p> Damage: 4d10 (pair), 5d10 (any four), 5d10+5 (all guns)</p><p> Range: 200 ft</p><p> Critical: 20</p><p></p><p>The P-51 Mustang is a plane with wonderful visibility from the cockpit, excellent range, and a large engine and bountiful weapons. It is vulnerable to damage from below because its radiators and heat sinks sit proud of its belly; any critical is assumed to have damaged these pieces.</p><p> External Stores: The Mustang can pack a pair of fuel tanks under its wings, which extend its maximum range from 450 to 750 miles, while reducing its Maneuver rating by -2. These drop tanks can be released as a free action.</p><p></p><p>Cheers! And remember, this is only v1.0.</p><p></p><p>TWK</p></blockquote><p></p>
[QUOTE="Prince Atom, post: 637444, member: 6046"] Umm... Do you mean totally new mohicles, or recreations of existing or historic vehicles? For the former, just think of a model vehicle, and try to figure out what it would look like in game, and tweak that (what? a motorcycle that looks like a Fatboy but is much faster? OK). For historical vehicles, I'd just find some info like size, speed, armament, etc. and try to translate those. I've been using the vehicle rules (slightly modified) from "Thunderball Rally" (Polyhedron 152) to emulate some WW2 planes. I give you... The P-51 Mustang! Class: Prop (Air) Crew: Skilled +4 (1 pilot) Size: Gargantuan Initiative: +0 (-4 size, +4 crew) Passengers: 0 Maneuver: +0 (-4 size, +4 crew) Cargo Capacity: Special Defense: 13 (-4 size, +7 armor) Speed: 965 ft Maximum Speed: 437 mph Hull Points: 85 DR: 14 Cost: Be a government first Weight: 9,895 lbs Ceiling: 42,000 ft Range: 450 miles Armaments: 6 .50 machine guns, in pairs Ammo: 2 inner pairs, 400 each; outer pair, 270 each Atk: +4 ranged (-4 size, +4 crew, +4 equipment) Damage: 4d10 (pair), 5d10 (any four), 5d10+5 (all guns) Range: 200 ft Critical: 20 The P-51 Mustang is a plane with wonderful visibility from the cockpit, excellent range, and a large engine and bountiful weapons. It is vulnerable to damage from below because its radiators and heat sinks sit proud of its belly; any critical is assumed to have damaged these pieces. External Stores: The Mustang can pack a pair of fuel tanks under its wings, which extend its maximum range from 450 to 750 miles, while reducing its Maneuver rating by -2. These drop tanks can be released as a free action. Cheers! And remember, this is only v1.0. TWK [/QUOTE]
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