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<blockquote data-quote="Gorgoroth" data-source="post: 6072499" data-attributes="member: 6674889"><p>As long as you can use the advanced guides and the ultimate X books, you should realistically never run out of viable archetypes to try out. Pathfinder rocks in that way.</p><p></p><p>An oddball PC to try is the synthesist, but I'd work with the DM in that case to limit your evolution points or house rule it to not be so OP. I played one once in an off-game and I completely p0wned the big set piece battle. The rest of the group was getting creamed and I was just flying around everywhere, doing an insane number of attacks and just making the enemies run in terror. Not very balanced. But then again, a normal summoner is even more powerful, due to better action economy. It is very, very cool to build a summoner from the player side, and was one of the most interesting things I've done in Pathfinder.</p><p></p><p>Alchemists are also very cool / powerful, especially the beastmorph ones. Sick, sick stuff. In some ways, they are better barbarians than barbarians, due solely to the number of rounds you can be morphed vs rage and the benefits thereof are easier to maintain. They should seriously buff up the barbarian rage rounds or limit the mutagen durations to match each other.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6072499, member: 6674889"] As long as you can use the advanced guides and the ultimate X books, you should realistically never run out of viable archetypes to try out. Pathfinder rocks in that way. An oddball PC to try is the synthesist, but I'd work with the DM in that case to limit your evolution points or house rule it to not be so OP. I played one once in an off-game and I completely p0wned the big set piece battle. The rest of the group was getting creamed and I was just flying around everywhere, doing an insane number of attacks and just making the enemies run in terror. Not very balanced. But then again, a normal summoner is even more powerful, due to better action economy. It is very, very cool to build a summoner from the player side, and was one of the most interesting things I've done in Pathfinder. Alchemists are also very cool / powerful, especially the beastmorph ones. Sick, sick stuff. In some ways, they are better barbarians than barbarians, due solely to the number of rounds you can be morphed vs rage and the benefits thereof are easier to maintain. They should seriously buff up the barbarian rage rounds or limit the mutagen durations to match each other. [/QUOTE]
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