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<blockquote data-quote="foeblade1" data-source="post: 7263862" data-attributes="member: 6910411"><p>there is that much gold laying around in a normal d&D world. Employing a basic skilled higher ling for 2 gold a day is 700 gold a year. Now imagine a city of 1000 adults all making the same wage. where does the money come from. It doesn't grow on trees and it isn't all buried in the ground. Common folk make at most 1 silver per day if they have skill. half of that will go to food and lodging. Even that is too high. a middle age community doesn't pay itself in coin it trades labor and 1/3 of the labor belongs to the lord and 1/10 to the church. The rest belongs to the people to be used as they see fit. Thats how castles and walls and fortifications get build if the lord had to pay gold their wouldn't be any of those things.. Understanding that means we have to scale back from the RAW. Realistically then silver and copper are what most people will deal in for most of their lives some will be lucky and acquire gold but anything of greater value then silver will be the province of the wealthy. The rules as written place a too high a value on common folk and seem to be a gold sink. Toss those rules. If I build a castle or fortified tower people will come and work for free farm ranch or hunt the area in return i can claim 1/3 of their labor in exchange for the protection of the tower or castle in times of raids. Toss in free room and board for my personal servants skilled including a small sum of gold monthly and i will not have to pay for them or their loyalty. This concept of money is modern and doesn't translate well to a middle ages setting.</p></blockquote><p></p>
[QUOTE="foeblade1, post: 7263862, member: 6910411"] there is that much gold laying around in a normal d&D world. Employing a basic skilled higher ling for 2 gold a day is 700 gold a year. Now imagine a city of 1000 adults all making the same wage. where does the money come from. It doesn't grow on trees and it isn't all buried in the ground. Common folk make at most 1 silver per day if they have skill. half of that will go to food and lodging. Even that is too high. a middle age community doesn't pay itself in coin it trades labor and 1/3 of the labor belongs to the lord and 1/10 to the church. The rest belongs to the people to be used as they see fit. Thats how castles and walls and fortifications get build if the lord had to pay gold their wouldn't be any of those things.. Understanding that means we have to scale back from the RAW. Realistically then silver and copper are what most people will deal in for most of their lives some will be lucky and acquire gold but anything of greater value then silver will be the province of the wealthy. The rules as written place a too high a value on common folk and seem to be a gold sink. Toss those rules. If I build a castle or fortified tower people will come and work for free farm ranch or hunt the area in return i can claim 1/3 of their labor in exchange for the protection of the tower or castle in times of raids. Toss in free room and board for my personal servants skilled including a small sum of gold monthly and i will not have to pay for them or their loyalty. This concept of money is modern and doesn't translate well to a middle ages setting. [/QUOTE]
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