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*Pathfinder & Starfinder
hireling help!!
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<blockquote data-quote="shadyizok" data-source="post: 4967144" data-attributes="member: 81286"><p>I'dd say that the modifier a hireling has for his specific Job is just his level +3. Figure out what level the guy needs to be minimum for all the things you want him to be capable off, or what you think he should be anyways and go with that. </p><p>If a crafter is of such high level that he can finish the job say twice as fast as normal don't charge twice as much as usual though!</p><p> </p><p>For example in a town there is a smith's shop with the master smith an apprentice.</p><p> </p><p>The master smith is a lvl 7 expert who uses masterwork tools. His craft modifier would be 12.</p><p>The aprentice is a lvl 1 expert who uses regular tools. His craft modifier would be 4.</p><p> </p><p>Your PC wants a fullplate.</p><p>A fullplate has a crafting DC of 18 (10+ac). And it costs 1500gp or 15000sp.</p><p>Assuming the smiths both take ten on their crafting rolls then the master smith would get a 22 while the apprentice would get a 14. The apprentice wouldn't be able to make the fullplate and the Master would take 38 weeks (22(check) x 18(dc)=396. 15000/396=37.9) to complete it(remember fullplates are difficult work).</p><p> </p><p>Maybe a retired adventurer lives in the village and he happens to be a lvl15 wizard with several items and what not giving him a modifier of 126.</p><p> </p><p>He can finish the fullplate in about 4 days (126*28(+10 for faster crafting)=3528. 15000/3528=4.3 126/18=7). </p><p> </p><p>But in both cases the armor is gonna cost your PC 1500gp.</p><p> </p><p>Personally I wouldn't really bother with hirelings because of the immense time it takes to make cool stuf (adamantine fullplate=165000sp=very long crafting time if not done by epic person!!)</p><p> </p><p>But anyways to go back to your question and stop bambling about: hirelings have an modifier you want them to have. Usually level+3+items.</p></blockquote><p></p>
[QUOTE="shadyizok, post: 4967144, member: 81286"] I'dd say that the modifier a hireling has for his specific Job is just his level +3. Figure out what level the guy needs to be minimum for all the things you want him to be capable off, or what you think he should be anyways and go with that. If a crafter is of such high level that he can finish the job say twice as fast as normal don't charge twice as much as usual though! For example in a town there is a smith's shop with the master smith an apprentice. The master smith is a lvl 7 expert who uses masterwork tools. His craft modifier would be 12. The aprentice is a lvl 1 expert who uses regular tools. His craft modifier would be 4. Your PC wants a fullplate. A fullplate has a crafting DC of 18 (10+ac). And it costs 1500gp or 15000sp. Assuming the smiths both take ten on their crafting rolls then the master smith would get a 22 while the apprentice would get a 14. The apprentice wouldn't be able to make the fullplate and the Master would take 38 weeks (22(check) x 18(dc)=396. 15000/396=37.9) to complete it(remember fullplates are difficult work). Maybe a retired adventurer lives in the village and he happens to be a lvl15 wizard with several items and what not giving him a modifier of 126. He can finish the fullplate in about 4 days (126*28(+10 for faster crafting)=3528. 15000/3528=4.3 126/18=7). But in both cases the armor is gonna cost your PC 1500gp. Personally I wouldn't really bother with hirelings because of the immense time it takes to make cool stuf (adamantine fullplate=165000sp=very long crafting time if not done by epic person!!) But anyways to go back to your question and stop bambling about: hirelings have an modifier you want them to have. Usually level+3+items. [/QUOTE]
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