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*TTRPGs General
Hireling, henchmen, extras and redshirts.
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<blockquote data-quote="Wycen" data-source="post: 3337437" data-attributes="member: 13732"><p>With the advent of Leadership as a feat in 3E, I'd say I've noticed a drop in party members who aren't player characters. In 1E/2E once you reached name level most classes would gain followers and even if I didn't use them for anything, I'd at least be interested in seeing what I was getting.</p><p></p><p>Now simple redshirts, hirelings, lantern bearers and the like never really got abused in our DnD games. Runequest on the other hand, crap they must be a staple or something. Granted, I've only ever played RQ with one group, always the same GM and I can only think of 2 combats that had less than 12 characters involved, but peon NPCs come by the dozens when we play that.</p><p></p><p>I've never abused henchmen or followers in DnD because we actually used the loyalty rules and I just usually play a good or neutral character. </p><p></p><p>However, the DM in our current Ptolus campaign isn't a fan of any sort of follower. Even when we took Leadership our cohort would not go adventuring with us. I didn't like this, but last week both our cleric players couldn't make it, so he allowed me to drag along an adept follower, (gave her a wand of CLW) so we actually had some healing ability. I do wonder if he plans to "teach me a lesson" and kill the NPC off, which is why I've been super protective in our combat.</p></blockquote><p></p>
[QUOTE="Wycen, post: 3337437, member: 13732"] With the advent of Leadership as a feat in 3E, I'd say I've noticed a drop in party members who aren't player characters. In 1E/2E once you reached name level most classes would gain followers and even if I didn't use them for anything, I'd at least be interested in seeing what I was getting. Now simple redshirts, hirelings, lantern bearers and the like never really got abused in our DnD games. Runequest on the other hand, crap they must be a staple or something. Granted, I've only ever played RQ with one group, always the same GM and I can only think of 2 combats that had less than 12 characters involved, but peon NPCs come by the dozens when we play that. I've never abused henchmen or followers in DnD because we actually used the loyalty rules and I just usually play a good or neutral character. However, the DM in our current Ptolus campaign isn't a fan of any sort of follower. Even when we took Leadership our cohort would not go adventuring with us. I didn't like this, but last week both our cleric players couldn't make it, so he allowed me to drag along an adept follower, (gave her a wand of CLW) so we actually had some healing ability. I do wonder if he plans to "teach me a lesson" and kill the NPC off, which is why I've been super protective in our combat. [/QUOTE]
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