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*Pathfinder & Starfinder
Hirelings and XP?
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<blockquote data-quote="Spatzimaus" data-source="post: 585932" data-attributes="member: 3051"><p>It's not an easy question, and the DMG guidelines really don't cover it well.</p><p></p><p>If someone contributes substantially to the fight, they should get some XP. But, you could argue that the GP cost they're receiving includes the XP cost in the same way that items reproducing spells with XP costs have higher GP costs. I don't like this, though.</p><p></p><p>I still like the idea of giving them XP outright. Now, how MUCH XP they get should depend on their level; a low-level person won't contribute much. But, on the bright side, you can calculate this the same way you do EL. Something like this:</p><p></p><p>> Find the lowest-level player in the party. If there's a large spread you should use mean or median, but let's stick with minimum for now.</p><p>> All players get one share of XP regardless of level.</p><p>> An NPC 1-2 levels below the party minimum gets 1/2 share. 3-4 levels below is 1/4 share. More than that gets nothing, unless there are enough of them to make a difference (example: Splinder's dwarves in Piratecat's Story Hour), in which case do a +1-per-doubling (instead of the usual +2) until they're in the ranges listed above.</p><p>> Mercenaries/Hirelings get full XP for their level; their pay is to compensate them for lack of loot and going into a fight they otherwise wouldn't survive in.</p><p>> If they're an NPC class, cut it in half again. Commoners get nothing.</p><p>> And there you go. Divide total XP awarded by number of shares.</p><p></p><p>Let's say I give 20,000 XP. There are four players, one cohort (level-1), one mercenary leader (level-4), and four mercenaries (at level-6).</p><p></p><p>This totals 5.0 shares (1 per player, 1/2 for the cohort, 1/4 for the leader, 1/16 for each mercenary). Each share gets 4000 XP. So, the players each get 4000, the cohort gets 2000, the merc leader gets 1000, and each merc gets 250. If they had done the fight without any help, they'd get 5000 each.</p><p></p><p>If you don't like that, work it the other way; if there are so many NPCs on your side that it affects the outcome, then the EL should be lowered, which lowers XP for everyone.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 585932, member: 3051"] It's not an easy question, and the DMG guidelines really don't cover it well. If someone contributes substantially to the fight, they should get some XP. But, you could argue that the GP cost they're receiving includes the XP cost in the same way that items reproducing spells with XP costs have higher GP costs. I don't like this, though. I still like the idea of giving them XP outright. Now, how MUCH XP they get should depend on their level; a low-level person won't contribute much. But, on the bright side, you can calculate this the same way you do EL. Something like this: > Find the lowest-level player in the party. If there's a large spread you should use mean or median, but let's stick with minimum for now. > All players get one share of XP regardless of level. > An NPC 1-2 levels below the party minimum gets 1/2 share. 3-4 levels below is 1/4 share. More than that gets nothing, unless there are enough of them to make a difference (example: Splinder's dwarves in Piratecat's Story Hour), in which case do a +1-per-doubling (instead of the usual +2) until they're in the ranges listed above. > Mercenaries/Hirelings get full XP for their level; their pay is to compensate them for lack of loot and going into a fight they otherwise wouldn't survive in. > If they're an NPC class, cut it in half again. Commoners get nothing. > And there you go. Divide total XP awarded by number of shares. Let's say I give 20,000 XP. There are four players, one cohort (level-1), one mercenary leader (level-4), and four mercenaries (at level-6). This totals 5.0 shares (1 per player, 1/2 for the cohort, 1/4 for the leader, 1/16 for each mercenary). Each share gets 4000 XP. So, the players each get 4000, the cohort gets 2000, the merc leader gets 1000, and each merc gets 250. If they had done the fight without any help, they'd get 5000 each. If you don't like that, work it the other way; if there are so many NPCs on your side that it affects the outcome, then the EL should be lowered, which lowers XP for everyone. [/QUOTE]
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