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Hirelings & Henchmen: Not in the DMG
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<blockquote data-quote="nittanytbone" data-source="post: 4264211" data-attributes="member: 35709"><p>Thanks!</p><p></p><p>One more quick thought:</p><p></p><p>For grogs & companions that have a severe flaw, I would balance it by decreasing the monetary expenses. But not too much... Only in proportion to the difficulty the flaw causes.</p><p></p><p>For example, having a Wolf as a Companion seems like it has a lot of limitations. The wolf can't use magic items, has no opposable thumbs, can't talk, and is relatively stupid (compared to an 10 INT Patsy). However, if the animal is used for is a meatshield for a Controller, then it likely works just fine!</p><p></p><p>However, if the player agrees that this Companion is NOT independent, and must be directed like a grog (i.e., it does not take anything other than a move action on its own, you need to "sic" it on someone to get an effect), then perhaps instead of consuming 10 times wages, it consumes only 5 times normal wages.</p><p></p><p>And for those who balk at the "upkeep" for mounts, animals, familiars, etc, gently remind them of just how much horse flesh their pet Hippogriff eats every week, the need for groomers and staff to keep that warhorse in peak condition, or all of the magical reagants that a familiar consumes on a regular basis.</p></blockquote><p></p>
[QUOTE="nittanytbone, post: 4264211, member: 35709"] Thanks! One more quick thought: For grogs & companions that have a severe flaw, I would balance it by decreasing the monetary expenses. But not too much... Only in proportion to the difficulty the flaw causes. For example, having a Wolf as a Companion seems like it has a lot of limitations. The wolf can't use magic items, has no opposable thumbs, can't talk, and is relatively stupid (compared to an 10 INT Patsy). However, if the animal is used for is a meatshield for a Controller, then it likely works just fine! However, if the player agrees that this Companion is NOT independent, and must be directed like a grog (i.e., it does not take anything other than a move action on its own, you need to "sic" it on someone to get an effect), then perhaps instead of consuming 10 times wages, it consumes only 5 times normal wages. And for those who balk at the "upkeep" for mounts, animals, familiars, etc, gently remind them of just how much horse flesh their pet Hippogriff eats every week, the need for groomers and staff to keep that warhorse in peak condition, or all of the magical reagants that a familiar consumes on a regular basis. [/QUOTE]
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