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Hiring a Rogue
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<blockquote data-quote="Dr_Rictus" data-source="post: 684278" data-attributes="member: 850"><p>Whether 5000 gp is generous or not is wholly irrelevant, since I'm not talking about the price itself but rather about how it increases with NPC level.</p><p></p><p>The point is that the cost of hiring someone to go on an adventure should not be proportional to their character level, because it simply makes no sense, and has injurious consequences to your game. Yes, NPC's have less treasure than PC's, but we're not comparing NPC's to PC's. We're comparing NPC's of different levels to each other.</p><p></p><p>It is true, however, that the treasure-per-encounter tables are not the best estimator of this, because they are meant primarily for PC's. If you actually look at the NPC gear value per level, however, even assuming that NPC adventurers have no other expenses their average treasure per encounter goes from about 82 gp at 1st level to 3,750 at 20th. And first level is a bit of an anomoly - from 2nd through 6th level it would be about 20 gp per character level per encounter, but then by 19th level it's more like 200 gp per character level per encounter. Per-adventure earnings which are proportional to character level therefore simply yield nonsensical results by comparison.</p><p></p><p>In addition, treasure value for player-characters increases <em>much</em> faster than this, so unless you charge on some sort of non-linear scale for hiring out NPC's you'll find that PC's who could afford to hire out someone 3 levels higher than themselves one level can afford someone 4 levels higher the next, and so on. The size of that gap will increase as they progress.</p><p></p><p>That's why not.</p></blockquote><p></p>
[QUOTE="Dr_Rictus, post: 684278, member: 850"] Whether 5000 gp is generous or not is wholly irrelevant, since I'm not talking about the price itself but rather about how it increases with NPC level. The point is that the cost of hiring someone to go on an adventure should not be proportional to their character level, because it simply makes no sense, and has injurious consequences to your game. Yes, NPC's have less treasure than PC's, but we're not comparing NPC's to PC's. We're comparing NPC's of different levels to each other. It is true, however, that the treasure-per-encounter tables are not the best estimator of this, because they are meant primarily for PC's. If you actually look at the NPC gear value per level, however, even assuming that NPC adventurers have no other expenses their average treasure per encounter goes from about 82 gp at 1st level to 3,750 at 20th. And first level is a bit of an anomoly - from 2nd through 6th level it would be about 20 gp per character level per encounter, but then by 19th level it's more like 200 gp per character level per encounter. Per-adventure earnings which are proportional to character level therefore simply yield nonsensical results by comparison. In addition, treasure value for player-characters increases [i]much[/i] faster than this, so unless you charge on some sort of non-linear scale for hiring out NPC's you'll find that PC's who could afford to hire out someone 3 levels higher than themselves one level can afford someone 4 levels higher the next, and so on. The size of that gap will increase as they progress. That's why not. [/QUOTE]
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