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Hiring mercenaries?
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<blockquote data-quote="krupintupple" data-source="post: 5693623" data-attributes="member: 58300"><p>Truthfully and honestly, the very first time that you had a <em>fireball</em> on deck, and the DM had a "boss and his mercenary retinue" march around the far alleyway, how many of you <strong><em>didn't</em></strong> scream and giggle like a little girl? They may be effective (especially if kitted out properly with mountain plate, heavy shields and combat expertise) against things like bugbears, giants, mooks and ogres, but one or two competent magic-users (of any real sort) will completely flatten them into metal-tinged salsa.</p><p></p><p>The downside - beyond the DM stating, "Kaboom! 23 points of fire damage. Roll me a Ref 17 save for half for each of your walking kebabs?" - is that when you and a handful of your former allies crawl back into town, people aren't very likely to clamour to join your band for the next outing. </p><p></p><p>I'd say it's effective if you know what you're battling - which is almost never - or if you're interested in having them guard something, like a fort or a base or something. Considering how bad most of their saves are going to be, competent spellcasters will know what spells to line up (pile on the Will and Ref saves for the warrior-types), and spells like <em>flaming sphere</em> or even <em>spike growth</em> will mow them down in seconds.</p></blockquote><p></p>
[QUOTE="krupintupple, post: 5693623, member: 58300"] Truthfully and honestly, the very first time that you had a [I]fireball[/I] on deck, and the DM had a "boss and his mercenary retinue" march around the far alleyway, how many of you [B][I]didn't[/I][/B] scream and giggle like a little girl? They may be effective (especially if kitted out properly with mountain plate, heavy shields and combat expertise) against things like bugbears, giants, mooks and ogres, but one or two competent magic-users (of any real sort) will completely flatten them into metal-tinged salsa. The downside - beyond the DM stating, "Kaboom! 23 points of fire damage. Roll me a Ref 17 save for half for each of your walking kebabs?" - is that when you and a handful of your former allies crawl back into town, people aren't very likely to clamour to join your band for the next outing. I'd say it's effective if you know what you're battling - which is almost never - or if you're interested in having them guard something, like a fort or a base or something. Considering how bad most of their saves are going to be, competent spellcasters will know what spells to line up (pile on the Will and Ref saves for the warrior-types), and spells like [I]flaming sphere[/I] or even [I]spike growth[/I] will mow them down in seconds. [/QUOTE]
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Hiring mercenaries?
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