Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Hiring NPCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Agback" data-source="post: 244615" data-attributes="member: 5328"><p>At minimum, the hireling is going to want as much for casting spells on adventure as he or she would be able to get casting them in a nice safe hospital. And even if he or she doesn't use them all on the adventure, he or she still loses the opportunity to cast an equivalent number of equivalent-level non-adventure spells the day he or she has to prepare the spells you want. So you are going to have to pay for the whole slate whether you use them or not.</p><p></p><p>Then there is danger money. Figure this as <em>at least</em> equal to the probability of the NPC being killed times the cost of a <em>True Resurrection</em>. And if the NPC doesn't have access to anyone who can cast <em>True Resurrection</em> it will be more: perhaps up to the cost a <em>Raise Dead</em> plus the cost of enough stat-raising magic to compensate for a loss of level; or the cost of <em>Raise Dead</em> plus 5 gp per experience point the NPC stands to lose if Raised .</p><p></p><p>Add to this insurance for the cleric's personal gear. Start with the probability that the whole party will be wiped out times the value of the gear, and add the probability that any given item will be lost, stolen, or used up times the value of that item.</p><p></p><p>Then add the NPC's wages for a day.</p><p></p><p>Let's work this out for a 7th-level cleric with typical gear from the DMG. And for the purposes of illustration, let's suppose that he or she figures a 10% chance of being killed and a 1% chance that (because the party will be wiped out or for some other reason) that his body and gear won't be retrieved, a 25% chance that any consumable item will be used, and a 5% chance that any particular piece of his gear will be ruined, lost, or stolen by the party's rogue.</p><p></p><p>An NPC 7th-level cleric has Wis 16. So he or she can cast 6, 6, 5, 4, 2 0th, 1st, 2nd, 3rd, and 4th level spells. Those slots are worth 210 + 420 + 700 + 840 + 560 = 2,760 gp. (One of the things that worries me about 3E is the collossal incomes that it implies are available to spellcasters.)</p><p></p><p>A <em>True Resurrection</em> costs 6,730 gp <em>if available</em> So danger money is <em>at least</em> 673 gp and very probably more. If <em>True Resurrection</em> is not available (as seems likely) <em>Raise Dead</em> costs 950, and the cleric stands to lose on average 6,500 experience points worth 5 gp each, for a total of 35,450 gp. 10% of that is 3,545. And you ought to add a an allowance for the 1% chance that the NPC will be killed and his or her remains lost.</p><p></p><p>Insurance against theft and loss is 6% on 7,200 gp worth of gear, or 432 gp.</p><p></p><p>Insurance against using up the two scrolls and one potion that a 7th-level cleric has is 144 gp.</p><p></p><p>Finally, add in 1gp for the cleric's time.</p><p></p><p>Total: 2,760 + 673 + 432 + 144 + 1 = 4,010 gp. <em>If 17th-level backup is available.</em></p><p></p><p>Total: 2,760 + 3,545 + 432 + 144 + 1 = 6,882 gp. <em>If 17th-level backup is <strong>not</strong> available.</em></p><p></p><p>And it will be more if the NPC has to face insidious threats such as level-draining undead, etc.</p><p></p><p>Note that his answer depends critically on the NPC's assumptions about how dangerous the job is. If you can con him or her into assuming that it will be perfectly safe, that no items or charges will be used up or lost, etc., then the price might come down as far as 2,761 gp.</p><p></p><p>Regards,</p><p></p><p></p><p>Agback</p></blockquote><p></p>
[QUOTE="Agback, post: 244615, member: 5328"] At minimum, the hireling is going to want as much for casting spells on adventure as he or she would be able to get casting them in a nice safe hospital. And even if he or she doesn't use them all on the adventure, he or she still loses the opportunity to cast an equivalent number of equivalent-level non-adventure spells the day he or she has to prepare the spells you want. So you are going to have to pay for the whole slate whether you use them or not. Then there is danger money. Figure this as [I]at least[/I] equal to the probability of the NPC being killed times the cost of a [I]True Resurrection[/I]. And if the NPC doesn't have access to anyone who can cast [I]True Resurrection[/I] it will be more: perhaps up to the cost a [I]Raise Dead[/I] plus the cost of enough stat-raising magic to compensate for a loss of level; or the cost of [I]Raise Dead[/I] plus 5 gp per experience point the NPC stands to lose if Raised . Add to this insurance for the cleric's personal gear. Start with the probability that the whole party will be wiped out times the value of the gear, and add the probability that any given item will be lost, stolen, or used up times the value of that item. Then add the NPC's wages for a day. Let's work this out for a 7th-level cleric with typical gear from the DMG. And for the purposes of illustration, let's suppose that he or she figures a 10% chance of being killed and a 1% chance that (because the party will be wiped out or for some other reason) that his body and gear won't be retrieved, a 25% chance that any consumable item will be used, and a 5% chance that any particular piece of his gear will be ruined, lost, or stolen by the party's rogue. An NPC 7th-level cleric has Wis 16. So he or she can cast 6, 6, 5, 4, 2 0th, 1st, 2nd, 3rd, and 4th level spells. Those slots are worth 210 + 420 + 700 + 840 + 560 = 2,760 gp. (One of the things that worries me about 3E is the collossal incomes that it implies are available to spellcasters.) A [I]True Resurrection[/I] costs 6,730 gp [I]if available[/I] So danger money is [I]at least[/I] 673 gp and very probably more. If [I]True Resurrection[/I] is not available (as seems likely) [I]Raise Dead[/I] costs 950, and the cleric stands to lose on average 6,500 experience points worth 5 gp each, for a total of 35,450 gp. 10% of that is 3,545. And you ought to add a an allowance for the 1% chance that the NPC will be killed and his or her remains lost. Insurance against theft and loss is 6% on 7,200 gp worth of gear, or 432 gp. Insurance against using up the two scrolls and one potion that a 7th-level cleric has is 144 gp. Finally, add in 1gp for the cleric's time. Total: 2,760 + 673 + 432 + 144 + 1 = 4,010 gp. [I]If 17th-level backup is available.[/I] Total: 2,760 + 3,545 + 432 + 144 + 1 = 6,882 gp. [I]If 17th-level backup is [B]not[/B] available.[/I] And it will be more if the NPC has to face insidious threats such as level-draining undead, etc. Note that his answer depends critically on the NPC's assumptions about how dangerous the job is. If you can con him or her into assuming that it will be perfectly safe, that no items or charges will be used up or lost, etc., then the price might come down as far as 2,761 gp. Regards, Agback [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Hiring NPCs
Top