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<blockquote data-quote="James McMurray" data-source="post: 244981" data-attributes="member: 743"><p><strong>what about equity?</strong></p><p></p><p>Golden Eagle: The healing items don’t stand there with readied actions to help prevent your wife’s baby from dying in the womb, since you couldn’t talk her out of this particular endeavor. J I agree that 100gp is too little.</p><p></p><p>Tewligan: Are PCs the only people on the planet with a mercenary mindset? I find it hard to believe that no NPCs would be willing to risk themselves for pay. Your 1,000gp is a lot better than most people have suggested though.</p><p></p><p>candidus_cogitens: I do plan on having them negoatiate and use diplomacy. However, I’d like a baseline to start at. The bard has a +30 in diplomacy, so the odds are pretty good she’ll talk them down to half what they ask.</p><p></p><p>Agback: I agree that they’ll want at least what they can earn, but I think your estimates are a bit high. What are the odds that they would actually be able to cast their full allotment of spells for pay in a single day? I’d say slim to none. In fat, I would think that your average NPC caster gets maybe one spell per week for pay. Would you allow your party members to convert all of their spell slots to gold during downtime? What holds for party members must hold for NPCs. Consistency is one of the best parts of 3E.</p><p></p><p>Also, most 6-9th level clerics may not have even heard of True Resurrection, much less know to request it. I could see a raise dead being asked for, but a true Res? Do your PCs get to insist upon that when they hire on for a job? Again, there should be some parity between NPC wages and PC wages, otherwise noone would ever become a PC. Also, how does the NPC calculate how many xp he stands to lose when raised? For that matter, what the heck is an experience point or a level anyway? It isn’t as if the characters know what these things mean.</p><p></p><p>Do you allow your party members to demand a percentage of their personal wealth in pay as well. Insurance sounds fine and dandy, but it’s a bit silly to ask for don’t you think? Unless of course you plan to allow it for PCs later on. Anything these hirelings ask for that sounds good can be gauranteed to be asked for by the PCs later.</p><p> </p><p></p><p></p><p>That isn’t calculated in with their spellcasting?</p><p></p><p></p><p></p><p>It only implies those incomes if you make the (faulty) assumption that people are clamoring at a spellcaster’s door allowing him to sell all of his slots every day.</p><p></p><p></p><p></p><p>Wouldn’t it be better to charge the party IF the scrolls and potion are used? I know I wouldn’t let a plumber come to my house and say, “Well, I may need to use up my screws and drano, so I’m going to go ahead and charge you 10% of what they’re worth. Would you?</p><p></p><p>---------</p><p></p><p>Kamikaze Midget: Do you allow your PCs to earn 1000gp per level when they get a job from the local KFQ? If not, how do you rationalize it? It would seem to me that the characters would realize they were getting shafted and begin to turn down the underpaid jobs. Which of course would mean your preparation is out the window, and could even sometimes result in no gaming that evening.</p><p></p><p>Buttercup: A wand is not useful is no one in the party can use it. The bard has several wands of her own to use if needbe, but if she is knocked unconcious, she can’t very well use it on herself. Also, any magic item does not have the ability to use itself, nor to ready an action.</p><p></p><p>Kamikaze Midget: The party is certainly not trying to “hide behind the hirelings” they just feel they don’t have enough muscle for this job. A bit more background:</p><p></p><p>It is one player on a side trek (my wife, who hasn’t been able to play regularly lately). Her Bard / True Artist and husband / cohort fighter have heard of a mine that needs help fending off a xorn. Of course, they don’t know it’s a xorn, but they have a description. She plans to go in with her husband and her 6th level warrior follower. However, she doesn’t want her follower to die, so she wants to hire a cleric to go with them. This cleric will preferably be a warrior type, capable of fighting and healing.</p><p></p><p>Her husband, knowing she is pregnant, but being unable to talk her out of it, also wants to hire a cleric. This cleric’s sole job will be to stand beside her and heal her if she gets hurt. They will both be hanging back towards the rear though, so the danger level should be comparably low.</p><p></p><p>The two charcters are being offered a choice between 20,000gp and a 5% share of the mine itself. If they take the 20 grand, a flat percentage fee for the hiring clerics will work great. However, if they take the 5%, it becomes a bit difficult to split easily and rapidly. Thus, I’m looking for ideas on how much to charge.</p><p></p><p>I’m leaning towards 400gp per level of the cleric, with that being negotiable down to 200gp / level with diplomacy.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 244981, member: 743"] [b]what about equity?[/b] Golden Eagle: The healing items don’t stand there with readied actions to help prevent your wife’s baby from dying in the womb, since you couldn’t talk her out of this particular endeavor. J I agree that 100gp is too little. Tewligan: Are PCs the only people on the planet with a mercenary mindset? I find it hard to believe that no NPCs would be willing to risk themselves for pay. Your 1,000gp is a lot better than most people have suggested though. candidus_cogitens: I do plan on having them negoatiate and use diplomacy. However, I’d like a baseline to start at. The bard has a +30 in diplomacy, so the odds are pretty good she’ll talk them down to half what they ask. Agback: I agree that they’ll want at least what they can earn, but I think your estimates are a bit high. What are the odds that they would actually be able to cast their full allotment of spells for pay in a single day? I’d say slim to none. In fat, I would think that your average NPC caster gets maybe one spell per week for pay. Would you allow your party members to convert all of their spell slots to gold during downtime? What holds for party members must hold for NPCs. Consistency is one of the best parts of 3E. Also, most 6-9th level clerics may not have even heard of True Resurrection, much less know to request it. I could see a raise dead being asked for, but a true Res? Do your PCs get to insist upon that when they hire on for a job? Again, there should be some parity between NPC wages and PC wages, otherwise noone would ever become a PC. Also, how does the NPC calculate how many xp he stands to lose when raised? For that matter, what the heck is an experience point or a level anyway? It isn’t as if the characters know what these things mean. Do you allow your party members to demand a percentage of their personal wealth in pay as well. Insurance sounds fine and dandy, but it’s a bit silly to ask for don’t you think? Unless of course you plan to allow it for PCs later on. Anything these hirelings ask for that sounds good can be gauranteed to be asked for by the PCs later. That isn’t calculated in with their spellcasting? It only implies those incomes if you make the (faulty) assumption that people are clamoring at a spellcaster’s door allowing him to sell all of his slots every day. Wouldn’t it be better to charge the party IF the scrolls and potion are used? I know I wouldn’t let a plumber come to my house and say, “Well, I may need to use up my screws and drano, so I’m going to go ahead and charge you 10% of what they’re worth. Would you? --------- Kamikaze Midget: Do you allow your PCs to earn 1000gp per level when they get a job from the local KFQ? If not, how do you rationalize it? It would seem to me that the characters would realize they were getting shafted and begin to turn down the underpaid jobs. Which of course would mean your preparation is out the window, and could even sometimes result in no gaming that evening. Buttercup: A wand is not useful is no one in the party can use it. The bard has several wands of her own to use if needbe, but if she is knocked unconcious, she can’t very well use it on herself. Also, any magic item does not have the ability to use itself, nor to ready an action. Kamikaze Midget: The party is certainly not trying to “hide behind the hirelings” they just feel they don’t have enough muscle for this job. A bit more background: It is one player on a side trek (my wife, who hasn’t been able to play regularly lately). Her Bard / True Artist and husband / cohort fighter have heard of a mine that needs help fending off a xorn. Of course, they don’t know it’s a xorn, but they have a description. She plans to go in with her husband and her 6th level warrior follower. However, she doesn’t want her follower to die, so she wants to hire a cleric to go with them. This cleric will preferably be a warrior type, capable of fighting and healing. Her husband, knowing she is pregnant, but being unable to talk her out of it, also wants to hire a cleric. This cleric’s sole job will be to stand beside her and heal her if she gets hurt. They will both be hanging back towards the rear though, so the danger level should be comparably low. The two charcters are being offered a choice between 20,000gp and a 5% share of the mine itself. If they take the 20 grand, a flat percentage fee for the hiring clerics will work great. However, if they take the 5%, it becomes a bit difficult to split easily and rapidly. Thus, I’m looking for ideas on how much to charge. I’m leaning towards 400gp per level of the cleric, with that being negotiable down to 200gp / level with diplomacy. [/QUOTE]
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