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<blockquote data-quote="James McMurray" data-source="post: 246234" data-attributes="member: 743"><p>Agback, while I appreciate your input, I really don't hae the time or inclination to rework the entire D&D economy. Its a game, and the economy works in the game, so I'm happy with it. That being said, and the D&D eceonomy being what it is in the books, do you agree with candidus_cogiten's chart and my extension to it?</p><p></p><p>Again, as I said before, I'm looking for a <strong>simple</strong> method of calculating a flat fee for those times when it is necessary. This would be based off of 25 point buy NPCs with gear equivelent to their level, as per the charts in the DMG.</p><p></p><p>The problem with your method is: where do you set the prices for spells being cast? If you make them as chep as they can be to sell them all, then you have to rework the entire economy or PCs fresh from an adventure are able to afford so many spells to prepare for their next adventre that balance will be thrown out of whack.</p><p></p><p>Again, thanks for your input, but I think everyone already agrees that the D&D economy is messed up. However, my game uses that economy, and thus my hired NPCs should fit into it as well.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 246234, member: 743"] Agback, while I appreciate your input, I really don't hae the time or inclination to rework the entire D&D economy. Its a game, and the economy works in the game, so I'm happy with it. That being said, and the D&D eceonomy being what it is in the books, do you agree with candidus_cogiten's chart and my extension to it? Again, as I said before, I'm looking for a [b]simple[/b] method of calculating a flat fee for those times when it is necessary. This would be based off of 25 point buy NPCs with gear equivelent to their level, as per the charts in the DMG. The problem with your method is: where do you set the prices for spells being cast? If you make them as chep as they can be to sell them all, then you have to rework the entire economy or PCs fresh from an adventure are able to afford so many spells to prepare for their next adventre that balance will be thrown out of whack. Again, thanks for your input, but I think everyone already agrees that the D&D economy is messed up. However, my game uses that economy, and thus my hired NPCs should fit into it as well. [/QUOTE]
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