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Hiring the PCs?
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<blockquote data-quote="haakon1" data-source="post: 5772063" data-attributes="member: 25619"><p>I have two long running campaigns. In both, the PC's did a fair number of adventures for the government, but didn't start out that way.</p><p></p><p>The first group began at the Keep on the Borderlands. Different PC's went there for different reasons, like hearing about the action in the Caves of Chaos or being sent by the church to investigate missing persons.</p><p></p><p>I had an assault onf Keep where the PC's were the heroes and saved the place. This got the attention of the government and the merchant guild, so the PC's started to be hired whenever there's trouble.</p><p></p><p>The second group began in the City. Two were already friends, and they met the third one in a tavern. All were invited to a big party in the wilderness near town, where they were recruited to deal with a bandit problem by a mysterious, secretive group of guys in party masks (rival bandits, this was the Three Days to Kill adventure).</p><p></p><p>After the PC's killed the bandits they were hired to take out, they stole their horses. Which of course bore the brands of the merchants the bandits had robbed.</p><p></p><p>The PC's were arrested whille celebrating in a tavern -- a scene right out of "Conan the Barbarian" and brought to the ruler's advisor, who have them the "choice" of doing a mission for him or being hanged as horse thieves. They never liked him much, but they ended up doing a few missions for him.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5772063, member: 25619"] I have two long running campaigns. In both, the PC's did a fair number of adventures for the government, but didn't start out that way. The first group began at the Keep on the Borderlands. Different PC's went there for different reasons, like hearing about the action in the Caves of Chaos or being sent by the church to investigate missing persons. I had an assault onf Keep where the PC's were the heroes and saved the place. This got the attention of the government and the merchant guild, so the PC's started to be hired whenever there's trouble. The second group began in the City. Two were already friends, and they met the third one in a tavern. All were invited to a big party in the wilderness near town, where they were recruited to deal with a bandit problem by a mysterious, secretive group of guys in party masks (rival bandits, this was the Three Days to Kill adventure). After the PC's killed the bandits they were hired to take out, they stole their horses. Which of course bore the brands of the merchants the bandits had robbed. The PC's were arrested whille celebrating in a tavern -- a scene right out of "Conan the Barbarian" and brought to the ruler's advisor, who have them the "choice" of doing a mission for him or being hanged as horse thieves. They never liked him much, but they ended up doing a few missions for him. [/QUOTE]
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