Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Historians! Gamers! Armchair Gamer Historians! Gather for the arcane revolution!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 1676343" data-attributes="member: 63"><p>Inspired by the "let's ban teleportation" thread, I thought it would be interesting to see how access to magic would affect a world logically. We did this once before with primitive tribes, and then later the plots developed with more advanced cultures. But I'd like to try starting with the real world this time, and introduce magic gradually.</p><p></p><p>We know that the greatest advances in technology tend to come as a result of war. We also know that magic eventually will be applied to adventures. Thus, I call on the aid of ENWorlders to lend their knowledge of history and adventure, as we introduce magic to the Crusades.</p><p></p><p> </p><p><strong>Details</strong></p><p>For the sake of this thread, let's ignore core D&D class divisions of arcane and divine. That lets us handily avoid worrying about things like religious disputes.</p><p></p><p>First, I need to know who were the major groups and leaders on both sides of the first crusade, what their goals were, and what type of magic you'd think they'd develop.</p><p></p><p>Next, we need to know battles that were fought, and figure out how the magic each side has would have affected things. If there aren't enough good battles, we'll make some up.</p><p></p><p>Then we will 'level up' each side, giving them access to more powerful magic. For the first round, nothing stronger than 2nd level will be available. For the second, 4th level spells will be available. And then we'll give access to 7th level magic. If the world has not yet been destroyed in a cataclysmic war, the fourth round will have access to 9th level spells.</p><p></p><p>At the end of each 'round' of the war (and mind you, these rounds are very free form, involving more discussion than any sort of actual calculations), we will discuss how the new developments would aid a few groups of heroes. For one, I'll toss out a collection of British warriors, upholding the old traditions of King Arthur, heading to the Middle East to recover the Holy Grail. We might also have some adventurers who are attempting to track an immortal Roman warlord named Longinus as the man flees to China. And then how about some Islamic heroes who are trying to rescue a princess who was captured and brought to Italy as a hostage.</p><p></p><p>Who's interested? I think it will be fun, but sadly my knowledge of the time period is a little lacking, which is why I need your helps.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1676343, member: 63"] Inspired by the "let's ban teleportation" thread, I thought it would be interesting to see how access to magic would affect a world logically. We did this once before with primitive tribes, and then later the plots developed with more advanced cultures. But I'd like to try starting with the real world this time, and introduce magic gradually. We know that the greatest advances in technology tend to come as a result of war. We also know that magic eventually will be applied to adventures. Thus, I call on the aid of ENWorlders to lend their knowledge of history and adventure, as we introduce magic to the Crusades. [b]Details[/b] For the sake of this thread, let's ignore core D&D class divisions of arcane and divine. That lets us handily avoid worrying about things like religious disputes. First, I need to know who were the major groups and leaders on both sides of the first crusade, what their goals were, and what type of magic you'd think they'd develop. Next, we need to know battles that were fought, and figure out how the magic each side has would have affected things. If there aren't enough good battles, we'll make some up. Then we will 'level up' each side, giving them access to more powerful magic. For the first round, nothing stronger than 2nd level will be available. For the second, 4th level spells will be available. And then we'll give access to 7th level magic. If the world has not yet been destroyed in a cataclysmic war, the fourth round will have access to 9th level spells. At the end of each 'round' of the war (and mind you, these rounds are very free form, involving more discussion than any sort of actual calculations), we will discuss how the new developments would aid a few groups of heroes. For one, I'll toss out a collection of British warriors, upholding the old traditions of King Arthur, heading to the Middle East to recover the Holy Grail. We might also have some adventurers who are attempting to track an immortal Roman warlord named Longinus as the man flees to China. And then how about some Islamic heroes who are trying to rescue a princess who was captured and brought to Italy as a hostage. Who's interested? I think it will be fun, but sadly my knowledge of the time period is a little lacking, which is why I need your helps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Historians! Gamers! Armchair Gamer Historians! Gather for the arcane revolution!
Top