Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Historians! Gamers! Armchair Gamer Historians! Gather for the arcane revolution!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaleon Moonshae" data-source="post: 1677022" data-attributes="member: 12147"><p>Actually the crusades are a very good example. There are a lot of subtle 2nd level spells that can be explained away. Since we are doing away with the breech between divine and arcane it makes it even easier. These first two groups may not even realize it is magic. They would explain it away as gifts from their gods. Both sides had people who wielded blessings from the gods according to myth, legend and propaganda. Saying that neither side would use magic is doing the question a disservice I think. I could see the crusaders having a lot fo use for things liked *mending,* *resistance,* *cause fear,* *comprehend languages,* *sleep,* all opf the buff spells. The muslims would have the same uses for them. I could see it making the crusades drag on for a much longer time with less death (the cure spells) overall but more viciousness at times. With comprehend languages and the like you would not have the communication gap caused by mistranslating. I can see there being fewer crusades than irl because of this. Groups like the Templars (led my demolay) would know both versions of the magic and fuse it into a single entity which would cause the order to be brought up on heresy charges much sooner. The christians, muslims and jews in the holy city would have some way of protecting themselves (they were all killed in a couple of crusades by over zelotess crusaders that didn't relaize they were all living together happily.</p><p></p><p>I can see some real promise to this question, who's going to start?</p></blockquote><p></p>
[QUOTE="Kaleon Moonshae, post: 1677022, member: 12147"] Actually the crusades are a very good example. There are a lot of subtle 2nd level spells that can be explained away. Since we are doing away with the breech between divine and arcane it makes it even easier. These first two groups may not even realize it is magic. They would explain it away as gifts from their gods. Both sides had people who wielded blessings from the gods according to myth, legend and propaganda. Saying that neither side would use magic is doing the question a disservice I think. I could see the crusaders having a lot fo use for things liked *mending,* *resistance,* *cause fear,* *comprehend languages,* *sleep,* all opf the buff spells. The muslims would have the same uses for them. I could see it making the crusades drag on for a much longer time with less death (the cure spells) overall but more viciousness at times. With comprehend languages and the like you would not have the communication gap caused by mistranslating. I can see there being fewer crusades than irl because of this. Groups like the Templars (led my demolay) would know both versions of the magic and fuse it into a single entity which would cause the order to be brought up on heresy charges much sooner. The christians, muslims and jews in the holy city would have some way of protecting themselves (they were all killed in a couple of crusades by over zelotess crusaders that didn't relaize they were all living together happily. I can see some real promise to this question, who's going to start? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Historians! Gamers! Armchair Gamer Historians! Gather for the arcane revolution!
Top