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<blockquote data-quote="Dannyalcatraz" data-source="post: 7615893" data-attributes="member: 19675"><p>I actually designed a Civil War inspired D&D campaign centered around the slave-owning Drow vs the surface Elves (and their allies). “The War of Surface Aggression” never got run, though, due to the group breaking up.</p><p></p><p>I’ve also run supers games set in WW I and WW II.</p><p></p><p>Before you run a historically inspired game, though, rule #1 is to be sure you’re not stepping on any landmines in the form of people’s heritage or personal history, IOW, you have to know your players. Don’t assume anyone’s position, ask. One Asian American person might be fine playing in a campaign inspired by events or actually set in the Pacific Theater of </p><p>WW II, while another might have serious problems with it.</p><p></p><p>Second, do your homework. The surest way to self-sabotage the campaign is to get the facts wrong- assuming we’re not talking a purely alt-historical campaign, such as one in which the Nazis won enough key battles to still be ruling Germany.</p><p></p><p>Third, be respectful. Even if it is thematically appropriate for an NPC to use a real-world slur, don’t have him using it like salt on a giant pretzel. Once or twice is enough for the players to get the point, and you might not even need that.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7615893, member: 19675"] I actually designed a Civil War inspired D&D campaign centered around the slave-owning Drow vs the surface Elves (and their allies). “The War of Surface Aggression” never got run, though, due to the group breaking up. I’ve also run supers games set in WW I and WW II. Before you run a historically inspired game, though, rule #1 is to be sure you’re not stepping on any landmines in the form of people’s heritage or personal history, IOW, you have to know your players. Don’t assume anyone’s position, ask. One Asian American person might be fine playing in a campaign inspired by events or actually set in the Pacific Theater of WW II, while another might have serious problems with it. Second, do your homework. The surest way to self-sabotage the campaign is to get the facts wrong- assuming we’re not talking a purely alt-historical campaign, such as one in which the Nazis won enough key battles to still be ruling Germany. Third, be respectful. Even if it is thematically appropriate for an NPC to use a real-world slur, don’t have him using it like salt on a giant pretzel. Once or twice is enough for the players to get the point, and you might not even need that. [/QUOTE]
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