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[Historical context] Why "6 to 8 medium/hard encounters" meme is obsolete
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<blockquote data-quote="Harzel" data-source="post: 7209308" data-attributes="member: 6857506"><p>I assume what you are referring to is this:</p><p></p><p></p><p></p><p>Things to note: a) this is talking about how many encounters a party "can handle"; b) the quantity 6-8 is specifically tied to medium to hard encounters; c) this specifically mentions that the number would differ for encounters of other difficulty levels.</p><p></p><p></p><p></p><p>"can handle" is part of the DMG's description of the meaning of the number(s) that you chose to use. I'm not sure why you would complain about me referring to them that way. If you are saying that you took the number from the DMG, but are using it to mean something different - ok, but don't you think that requires a little justification? In any case, I don't think the difference between "can handle" and how you seem to be using it is really significant, and <em>that </em>difference is not what I was trying to point out.</p><p></p><p></p><p></p><p>You have taken a number that at its source was specifically tied to particular encounter difficulties and applied it across the board. I guess you could justify it as a rough approximation and that would be ok, except that there is a much more direct way to get from what is in the DMG to the final value that you appear to be wanting to calculate. If you want to estimate how many adventuring days are required to get from a particular level to the next, just take the XP per character needed to advance (column C in your spreadsheet) and divide it by the appropriate value from the Adventuring Day XP table. I think someone already did this calculation in another of the many related threads, but the first few results look like this.</p><p></p><table style='width: 100%'><tr><td>Current Level</td><td>Next Level</td><td>XP to Level</td><td>XP per Adventuring Day</td><td>Adventuring Days Needed</td></tr><tr><td>1</td><td>2</td><td>300</td><td>300</td><td>1.0</td></tr><tr><td>2</td><td>3</td><td>600</td><td>600</td><td>1.0</td></tr><tr><td>3</td><td>4</td><td>1800</td><td>1200</td><td>1.5</td></tr><tr><td>4</td><td>5</td><td>3800</td><td>1700</td><td>2.2</td></tr><tr><td>5</td><td>6</td><td>7500</td><td>3500</td><td>2.1</td></tr></table><p></p><p>Of course, as someone noted earlier in this thread, the XP per Adventuring Day table values are <em>adjusted</em> XP, which will generally be greater than the XP that the PCs actually get, so the results above would be underestimates. However, your method has the same problem since it uses the XP Thresholds table, which also reflect adjusted XP.</p></blockquote><p></p>
[QUOTE="Harzel, post: 7209308, member: 6857506"] I assume what you are referring to is this: Things to note: a) this is talking about how many encounters a party "can handle"; b) the quantity 6-8 is specifically tied to medium to hard encounters; c) this specifically mentions that the number would differ for encounters of other difficulty levels. "can handle" is part of the DMG's description of the meaning of the number(s) that you chose to use. I'm not sure why you would complain about me referring to them that way. If you are saying that you took the number from the DMG, but are using it to mean something different - ok, but don't you think that requires a little justification? In any case, I don't think the difference between "can handle" and how you seem to be using it is really significant, and [I]that [/I]difference is not what I was trying to point out. You have taken a number that at its source was specifically tied to particular encounter difficulties and applied it across the board. I guess you could justify it as a rough approximation and that would be ok, except that there is a much more direct way to get from what is in the DMG to the final value that you appear to be wanting to calculate. If you want to estimate how many adventuring days are required to get from a particular level to the next, just take the XP per character needed to advance (column C in your spreadsheet) and divide it by the appropriate value from the Adventuring Day XP table. I think someone already did this calculation in another of the many related threads, but the first few results look like this. [TABLE="class: grid, width: 700, align: center"] [TR] [TD]Current Level[/TD] [TD]Next Level[/TD] [TD]XP to Level[/TD] [TD]XP per Adventuring Day[/TD] [TD]Adventuring Days Needed[/TD] [/TR] [TR] [TD]1[/TD] [TD]2[/TD] [TD]300[/TD] [TD]300[/TD] [TD]1.0[/TD] [/TR] [TR] [TD]2[/TD] [TD]3[/TD] [TD]600[/TD] [TD]600[/TD] [TD]1.0[/TD] [/TR] [TR] [TD]3[/TD] [TD]4[/TD] [TD]1800[/TD] [TD]1200[/TD] [TD]1.5[/TD] [/TR] [TR] [TD]4[/TD] [TD]5[/TD] [TD]3800[/TD] [TD]1700[/TD] [TD]2.2[/TD] [/TR] [TR] [TD]5[/TD] [TD]6[/TD] [TD]7500[/TD] [TD]3500[/TD] [TD]2.1[/TD] [/TR] [/TABLE] Of course, as someone noted earlier in this thread, the XP per Adventuring Day table values are [I]adjusted[/I] XP, which will generally be greater than the XP that the PCs actually get, so the results above would be underestimates. However, your method has the same problem since it uses the XP Thresholds table, which also reflect adjusted XP. [/QUOTE]
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[Historical context] Why "6 to 8 medium/hard encounters" meme is obsolete
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