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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 418912" data-attributes="member: 6533"><p><strong>Me Likee</strong></p><p></p><p>Heyya,</p><p> I really like the idea of well done 'historical' fantasy Role-playing games.</p><p> I mean shadowrun was great, and I see no reason why a similar sort of mechanic couldn't be based in the past just as easily as our not too distant future. Though I think there are any number of other ways to use the concept well.</p><p></p><p> When I first talked to my players about the idea, we were all thinking in terms of medieval or ancient historical scenarios. After revisiting the subject a few times, however, one of the players revealed that what he really wanted to see was a Napoleanic fantasy campaign. One in which magic had been around long enough to be integrated into the world, but not so present that it had completely changed the feeling of the time period. At first, we were all pretty sceptical, then he pointed us all to the Moorcock stories involving Count Brass and the Newton's Cannon books.</p><p></p><p> And we suddenly understood the wicked coolness of his grand scheme.</p><p></p><p> I mean what if magic had been 'discovered' in the Renaissance? With magical development paralleling technological development even to the point where the developing nation states 'mutated' themselves to more accurately match their newly perceived national characters. A world in which individuals had discovered a new found ability to become legendary heroes through trial by dynamic experiences and the power of new magical principles. A world in which the rising professions of scientists, philosophes, and dilletantes were also the increasingly powerful practitioners of wizardry and sorcery. A world in which the clergy, the traditional opponents of such men, are discovering powers of their own.</p><p></p><p> A world in which Napolean Bonaparte's career is powered by the truth of palidinhood, at least until a night in an Egyptian temple changes his perspective?</p><p></p><p> All right so that may or may not be a little silly, but the images of nations remaking themselves as demi-humans and of wizard's dressed in the aristocratic garb of the last days of the 18th century rising above the massed infantry of the British/Elvish empire in preparation for the inevitable French assault...</p><p>...will not leave me alone!!!</p><p> </p><p> Somewhere out there is a gaming company waiting to be made wealthy by some similar vision and the sweat of addicted brow!</p><p> </p><p> If you build it, we will come!</p><p></p><p>errr, I mean, I'd look at it twice... Yeah.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 418912, member: 6533"] [b]Me Likee[/b] Heyya, I really like the idea of well done 'historical' fantasy Role-playing games. I mean shadowrun was great, and I see no reason why a similar sort of mechanic couldn't be based in the past just as easily as our not too distant future. Though I think there are any number of other ways to use the concept well. When I first talked to my players about the idea, we were all thinking in terms of medieval or ancient historical scenarios. After revisiting the subject a few times, however, one of the players revealed that what he really wanted to see was a Napoleanic fantasy campaign. One in which magic had been around long enough to be integrated into the world, but not so present that it had completely changed the feeling of the time period. At first, we were all pretty sceptical, then he pointed us all to the Moorcock stories involving Count Brass and the Newton's Cannon books. And we suddenly understood the wicked coolness of his grand scheme. I mean what if magic had been 'discovered' in the Renaissance? With magical development paralleling technological development even to the point where the developing nation states 'mutated' themselves to more accurately match their newly perceived national characters. A world in which individuals had discovered a new found ability to become legendary heroes through trial by dynamic experiences and the power of new magical principles. A world in which the rising professions of scientists, philosophes, and dilletantes were also the increasingly powerful practitioners of wizardry and sorcery. A world in which the clergy, the traditional opponents of such men, are discovering powers of their own. A world in which Napolean Bonaparte's career is powered by the truth of palidinhood, at least until a night in an Egyptian temple changes his perspective? All right so that may or may not be a little silly, but the images of nations remaking themselves as demi-humans and of wizard's dressed in the aristocratic garb of the last days of the 18th century rising above the massed infantry of the British/Elvish empire in preparation for the inevitable French assault... ...will not leave me alone!!! Somewhere out there is a gaming company waiting to be made wealthy by some similar vision and the sweat of addicted brow! If you build it, we will come! errr, I mean, I'd look at it twice... Yeah. [/QUOTE]
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