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<blockquote data-quote="RUMBLETiGER" data-source="post: 5860863" data-attributes="member: 6674868"><p>Never underestimate the value of side quests!</p><p></p><p>A series of funny things happened on my way to Constantinople...</p><p></p><p>A very large earthquake has occurred. I'd assume Village X and City Y will have tons of fires to put out, people to dig out from under rubble, children missing to be found, thieves taking advantage of the chaos, Monsters attacking the now-defenseless, farm animals to round up. </p><p></p><p><a href="http://en.wikipedia.org/wiki/526_Antioch_earthquake" target="_blank">I quickly Wiki'd your earthquake</a>. Many fires. 18 months of aftershocks after a magnatude 7.0 quake means every few days or weeks chaos is stirred again and something breaks, somebody gets in trouble, or something other creature is released from the ground. So many buildings were damaged. A Gold depository was robbed, go retrieve it. A three decayed bodies were discovered in another building, and the owner is missing, the neighborhood is suspicious. A number of fishing vessels went missing and their families are worried, search the coast and the ocean floor. From the wiki, "The Great Church was destroyed by the fire seven days after the earthquake." That's got to have plenty adventure hooks right there! The rebuilding in the aftermath could be something the PC's can get involved in.</p><p></p><p>How about a chasm ripped into the earth leads to the afterlife? play with ideas of a brief planar travel where they accidentally stumble into The Plain of Asphodel by climbing into a crack in the earth that they heard sounds from, after climbing down for a while they end up exiting a cave or maybe the underside of another land, some weird things happen that they don't understand, somebody comes with them out of the chasm and it's not until afterward they connect the dots that the weird region-under-the-earth was actually the afterlife. Let them return again when they're many levels larger and journey through Tartarus instead!</p><p></p><p>This can be an excellent opportunity for the PC's to make NPC friends and contacts. Villagers, members of the Church, Politicians. Build up a series of individuals in debt to your PCs. I imagine the old "Hercules- The Legendary Journeys" TV show in which our heroes walked around the countryside and somebody would come running shouting "Help, Help..." and then ask the heroes to resolve some conflict or another. Hm.. this also reminds me of Scooby Doo.</p></blockquote><p></p>
[QUOTE="RUMBLETiGER, post: 5860863, member: 6674868"] Never underestimate the value of side quests! A series of funny things happened on my way to Constantinople... A very large earthquake has occurred. I'd assume Village X and City Y will have tons of fires to put out, people to dig out from under rubble, children missing to be found, thieves taking advantage of the chaos, Monsters attacking the now-defenseless, farm animals to round up. [URL="http://en.wikipedia.org/wiki/526_Antioch_earthquake"]I quickly Wiki'd your earthquake[/URL]. Many fires. 18 months of aftershocks after a magnatude 7.0 quake means every few days or weeks chaos is stirred again and something breaks, somebody gets in trouble, or something other creature is released from the ground. So many buildings were damaged. A Gold depository was robbed, go retrieve it. A three decayed bodies were discovered in another building, and the owner is missing, the neighborhood is suspicious. A number of fishing vessels went missing and their families are worried, search the coast and the ocean floor. From the wiki, "The Great Church was destroyed by the fire seven days after the earthquake." That's got to have plenty adventure hooks right there! The rebuilding in the aftermath could be something the PC's can get involved in. How about a chasm ripped into the earth leads to the afterlife? play with ideas of a brief planar travel where they accidentally stumble into The Plain of Asphodel by climbing into a crack in the earth that they heard sounds from, after climbing down for a while they end up exiting a cave or maybe the underside of another land, some weird things happen that they don't understand, somebody comes with them out of the chasm and it's not until afterward they connect the dots that the weird region-under-the-earth was actually the afterlife. Let them return again when they're many levels larger and journey through Tartarus instead! This can be an excellent opportunity for the PC's to make NPC friends and contacts. Villagers, members of the Church, Politicians. Build up a series of individuals in debt to your PCs. I imagine the old "Hercules- The Legendary Journeys" TV show in which our heroes walked around the countryside and somebody would come running shouting "Help, Help..." and then ask the heroes to resolve some conflict or another. Hm.. this also reminds me of Scooby Doo. [/QUOTE]
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