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*Pathfinder & Starfinder
Historical game DM writers block
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<blockquote data-quote="Water Bob" data-source="post: 5860895" data-attributes="member: 92305"><p>Would the [ame="http://www.amazon.com/Last-Days-Constantinople-Role-Playing-Adventure/dp/0970796102"]Last Days of Constantinople[/ame] help you out?</p><p> </p><p>Also, when I'm blocked, I like to read novels and such set in the period for which I'm trying to create.</p><p> </p><p>And, usually, once I get a campaign going, quest ideas seem to pop up all over the place. I try to listen to what my players are interested in with the story, and then create around that.</p><p> </p><p>Another thing I do is grab published adventure modules and convert them. When I'm done, what I have created is usually nothing like the published adventure--not reconizable at all. But, I find some neat ideas in those books. I'll might find a totally unapropriate encounter for the game I'm running and then start thinking about how to change it so that it is appropriate. For example, let's say you're looking at a dwarven temple to Moridin. In your constantinople campaing, the ancient dwarven temple becomes the a temple for the cult that worships the spirits and let loose the plague! Dwarves become cultists. +1 daggers become sacred cultish weapons. And so on.</p><p> </p><p> </p><p> </p><p>Last but not least....I've had an idea for a long time that I've never actually tried. And that is to grab a game guide for a computer game that is set in my genre. Older games have cheap game guids at used books stores. In them you have maps and NPCs and story lines and everything you need to set up an adventure.</p><p> </p><p>Maybe one of these days I'll get around to doing that.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5860895, member: 92305"] Would the [ame="http://www.amazon.com/Last-Days-Constantinople-Role-Playing-Adventure/dp/0970796102"]Last Days of Constantinople[/ame] help you out? Also, when I'm blocked, I like to read novels and such set in the period for which I'm trying to create. And, usually, once I get a campaign going, quest ideas seem to pop up all over the place. I try to listen to what my players are interested in with the story, and then create around that. Another thing I do is grab published adventure modules and convert them. When I'm done, what I have created is usually nothing like the published adventure--not reconizable at all. But, I find some neat ideas in those books. I'll might find a totally unapropriate encounter for the game I'm running and then start thinking about how to change it so that it is appropriate. For example, let's say you're looking at a dwarven temple to Moridin. In your constantinople campaing, the ancient dwarven temple becomes the a temple for the cult that worships the spirits and let loose the plague! Dwarves become cultists. +1 daggers become sacred cultish weapons. And so on. Last but not least....I've had an idea for a long time that I've never actually tried. And that is to grab a game guide for a computer game that is set in my genre. Older games have cheap game guids at used books stores. In them you have maps and NPCs and story lines and everything you need to set up an adventure. Maybe one of these days I'll get around to doing that. [/QUOTE]
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