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Historical Perspective: 1980s "60 Minutes" segment on D&D
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<blockquote data-quote="The Grumpy Celt" data-source="post: 4444190" data-attributes="member: 1019"><p>As a teen, I spent a lot of time working to convince my parents – my mother more than my father – that playing RPGs was not going to send me off the deep end, into a spiral of black magic and murder. </p><p></p><p>Some years later, she contracted cancer. While going through treatment for the cancer, she waited until a day I was a junior college and work to collect all my gaming books she could get her hands on, and then she burned them. She blamed the “evil” associated with the books for giving her cancer. After discovering she burned $250+ worth of my gaming books, for a long time I kept my gaming books locked in the trunk of my car.</p><p></p><p>People believe what they want to believe, independent of facts and truth. They usually want to believe something that lays the blame for their troubles not on simple chance or their own culpability, but own whatever they feel to be the most vulnerable to attack. In their emotional landscape, this justifies whatever they do to something they can damage. Attempting to use reason or be reasonable with these people will fail. </p><p></p><p></p><p></p><p>That made me laugh. But then a preacher of a church I attended in my teens once swore he saw a center piece on a table in a business office levitate, proof positive of evil in the vicinity.</p><p></p><p>Edit: According to a story that ran on yahoo.com News some days ago, the issue parents are most concerned about these days is not alcohol, drugs, gangs, sex or real violence, but is violent video games. The more things change…</p><p></p><p>(Maybe this is a social dissatisfaction on the part of parent because the “baby sitters” do not match preconceived notions.)</p></blockquote><p></p>
[QUOTE="The Grumpy Celt, post: 4444190, member: 1019"] As a teen, I spent a lot of time working to convince my parents – my mother more than my father – that playing RPGs was not going to send me off the deep end, into a spiral of black magic and murder. Some years later, she contracted cancer. While going through treatment for the cancer, she waited until a day I was a junior college and work to collect all my gaming books she could get her hands on, and then she burned them. She blamed the “evil” associated with the books for giving her cancer. After discovering she burned $250+ worth of my gaming books, for a long time I kept my gaming books locked in the trunk of my car. People believe what they want to believe, independent of facts and truth. They usually want to believe something that lays the blame for their troubles not on simple chance or their own culpability, but own whatever they feel to be the most vulnerable to attack. In their emotional landscape, this justifies whatever they do to something they can damage. Attempting to use reason or be reasonable with these people will fail. That made me laugh. But then a preacher of a church I attended in my teens once swore he saw a center piece on a table in a business office levitate, proof positive of evil in the vicinity. Edit: According to a story that ran on yahoo.com News some days ago, the issue parents are most concerned about these days is not alcohol, drugs, gangs, sex or real violence, but is violent video games. The more things change… (Maybe this is a social dissatisfaction on the part of parent because the “baby sitters” do not match preconceived notions.) [/QUOTE]
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Historical Perspective: 1980s "60 Minutes" segment on D&D
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