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<blockquote data-quote="mellored" data-source="post: 7110209" data-attributes="member: 6801209"><p>Both not needing a cleric to heal, and balance between classes across each level was fixed in 4e, and stays fixed in 5e.</p><p></p><p>Though I disagree that 5e clerics need to spend all their spells on healing. Sacred flame to kill a kobold who does 1d4+3 damage, is better than spending a spell slot to heal for 1d4+3. Next time you see a girl about to be smashed, don't think "oh crap, I need to save my slots to heal", instead cast sanctuary, command (flee), or silence. You get more milage out of it.</p><p>Life cleric being an exception.</p><p></p><p></p><p>The biggest fix of 5e (IMO) is that it's not dependent on magic items.</p></blockquote><p></p>
[QUOTE="mellored, post: 7110209, member: 6801209"] Both not needing a cleric to heal, and balance between classes across each level was fixed in 4e, and stays fixed in 5e. Though I disagree that 5e clerics need to spend all their spells on healing. Sacred flame to kill a kobold who does 1d4+3 damage, is better than spending a spell slot to heal for 1d4+3. Next time you see a girl about to be smashed, don't think "oh crap, I need to save my slots to heal", instead cast sanctuary, command (flee), or silence. You get more milage out of it. Life cleric being an exception. The biggest fix of 5e (IMO) is that it's not dependent on magic items. [/QUOTE]
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