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<blockquote data-quote="pming" data-source="post: 7110313" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Er...nope. Never had these problems, sorry. Well, wait, I guess I should rephrase that. I've never seen these things as "problems". Yeah, that fits better.</p><p></p><p>A Cleric healing?! WTF?! That's...thats....oh, wait...that's one of the core things that they can do that distinguishes the class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Of <em>course </em>they are healing a lot. Who else is going to do it? The fighter? The thief? The magic-user? Did the Cleric <em>have</em> to heal all the time? Nope. In fact I've had players play "non-healing" clerics fairly often, comparatively speaking. Probably...10 to 20 percent of all clerics I've DM'ed over the decades haven't really had 'heal-bot' in their description. Most of them did heal...some more than others....but that's to be expected. It's like someone bringing a fighter into the group and when the PC's get attacked by an ogre the fighter says <em>Oh, no, sorry guys. I killed a man in a bar fight when I was 16...I'm a pacifist. I will only kill if there is no other option. The ogre is attacking the thief, not me, so, sorry... my hands are tied.</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>"Older editions" where the "only powerful classes were spellcasters". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> First, I/we never played 4e. So I'm ignoring it completely...as usual. 'Nuff said. Ahem. Mostly we play 1e/Hackmaster or BECMI/DarkDungeons as our D&D fix. Recently (last two years?) it has been 5th. Nobody has ever gotten a character higher than level 7, though, so I can't really speak for high-level 5e.</p><p></p><p>Ahem. With regards to 1e/2e/HM/BECMI...nope, not seeing it. The most powerful "spellcasters" are probably in the BECMI zone due to a few spells being so extremely helpful to the group as a whole, that everyone does want to protect them (spells like Woodform, Clothform, and their ilk are <em>very</em> 'powerful', in the campaign effect sense). The "problem" (although I don't see it that way) with high-level spellcasters in 1e/2e/HM/BECMI is their woefully low HP's and generally bad AC's. Can a high-level wizard absolutely ruin the day of a group of baddies? Hell yeah! Can a trio of goblins with flaming arrows absolutely ruin the day of a high-level wizard? Hell yeah! In 1e, in particular, a 16th level wizard was lucky to have 26hp and AC 6 (about AC 14 in 5e terms). A 20' pit trap with a couple of spikes at the bottom could kill him. A dragons breath was pretty much instant death, regardless of Save. Hell, as many have laughed at over the years, a freaking PO'ed <em>house cat</em> could kill a wizard in no short order.</p><p></p><p>Bottom Line: Never seen nor had a problem with clerics or high-level spellcasters. </p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7110313, member: 45197"] Hiya! Er...nope. Never had these problems, sorry. Well, wait, I guess I should rephrase that. I've never seen these things as "problems". Yeah, that fits better. A Cleric healing?! WTF?! That's...thats....oh, wait...that's one of the core things that they can do that distinguishes the class. ;) Of [I]course [/I]they are healing a lot. Who else is going to do it? The fighter? The thief? The magic-user? Did the Cleric [I]have[/I] to heal all the time? Nope. In fact I've had players play "non-healing" clerics fairly often, comparatively speaking. Probably...10 to 20 percent of all clerics I've DM'ed over the decades haven't really had 'heal-bot' in their description. Most of them did heal...some more than others....but that's to be expected. It's like someone bringing a fighter into the group and when the PC's get attacked by an ogre the fighter says [I]Oh, no, sorry guys. I killed a man in a bar fight when I was 16...I'm a pacifist. I will only kill if there is no other option. The ogre is attacking the thief, not me, so, sorry... my hands are tied.[/I] ;) "Older editions" where the "only powerful classes were spellcasters". o_O First, I/we never played 4e. So I'm ignoring it completely...as usual. 'Nuff said. Ahem. Mostly we play 1e/Hackmaster or BECMI/DarkDungeons as our D&D fix. Recently (last two years?) it has been 5th. Nobody has ever gotten a character higher than level 7, though, so I can't really speak for high-level 5e. Ahem. With regards to 1e/2e/HM/BECMI...nope, not seeing it. The most powerful "spellcasters" are probably in the BECMI zone due to a few spells being so extremely helpful to the group as a whole, that everyone does want to protect them (spells like Woodform, Clothform, and their ilk are [I]very[/I] 'powerful', in the campaign effect sense). The "problem" (although I don't see it that way) with high-level spellcasters in 1e/2e/HM/BECMI is their woefully low HP's and generally bad AC's. Can a high-level wizard absolutely ruin the day of a group of baddies? Hell yeah! Can a trio of goblins with flaming arrows absolutely ruin the day of a high-level wizard? Hell yeah! In 1e, in particular, a 16th level wizard was lucky to have 26hp and AC 6 (about AC 14 in 5e terms). A 20' pit trap with a couple of spikes at the bottom could kill him. A dragons breath was pretty much instant death, regardless of Save. Hell, as many have laughed at over the years, a freaking PO'ed [I]house cat[/I] could kill a wizard in no short order. Bottom Line: Never seen nor had a problem with clerics or high-level spellcasters. ^_^ Paul L. Ming [/QUOTE]
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