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*Dungeons & Dragons
Historical Problems and 5E
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<blockquote data-quote="Shiroiken" data-source="post: 7110385" data-attributes="member: 6775477"><p>In general, I've found that most problems in an edition are corrected in the next edition (3.5 being an exception, since it kept the base system). There were a few holdover issues between 1E & 2E (such as AC going down to get better), but nothing that was a serious problem. The problem is that those fixes usually reveal other flaws and problems <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I think that 5E has done a good job taking the best aspects of prior editions. It's not perfect, but that's because it's meant to work for the largest group of people possible, and we all have a variety of things that we like/hate. As for the two issues I read clerics (plus druids and bards), generally don't use healing in combat unless they have to (an ally is at 0 and has a failed Death Save). A lot of times, they use Healing Word, saving Cure Wounds for later. Magic Missile always hitting isn't great enough for my group's feeling that it doesn't do enough damage overall, so they generally avoid it.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7110385, member: 6775477"] In general, I've found that most problems in an edition are corrected in the next edition (3.5 being an exception, since it kept the base system). There were a few holdover issues between 1E & 2E (such as AC going down to get better), but nothing that was a serious problem. The problem is that those fixes usually reveal other flaws and problems :D I think that 5E has done a good job taking the best aspects of prior editions. It's not perfect, but that's because it's meant to work for the largest group of people possible, and we all have a variety of things that we like/hate. As for the two issues I read clerics (plus druids and bards), generally don't use healing in combat unless they have to (an ally is at 0 and has a failed Death Save). A lot of times, they use Healing Word, saving Cure Wounds for later. Magic Missile always hitting isn't great enough for my group's feeling that it doesn't do enough damage overall, so they generally avoid it. [/QUOTE]
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