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General Tabletop Discussion
*Pathfinder & Starfinder
historical references for "points of light"?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 3882878" data-attributes="member: 6533"><p>What about the Americas?</p><p></p><p>Say, the American Southwest and Northern Mexico with its mix of farming cultures, nomads, hunter gatherer groups, and vast wildernesses? Still had trade, but also had its share of chaos and periods of isolation. Cultural groups were often very spread out and even spread among other cultural groups. The area had its share of golden ages where there was relative parity and stability and dark ages in which whole cultural systems and groups were disrupted or dissappeared. Even up to the Pueblo revolution where the Spanish left horses, sheep, metals, and a whole host of weird treasures behind.</p><p></p><p>Just make the weird environment more a product of monsters than weather or deforestation and the patter works just fine.</p><p></p><p>I'd say you could make very similar cases for Central and Southern MesoAmerica's 'dark' ages or declines, and North America after the plagues looks pretty much exactly like Tolkien's Norhtern Middle Age, where people do travel, but there are horribel dangers, vast areas of die off, and even a town so large as Bree with its Inn or Rivendell with its guest house would be a salvation and a wonder.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 3882878, member: 6533"] What about the Americas? Say, the American Southwest and Northern Mexico with its mix of farming cultures, nomads, hunter gatherer groups, and vast wildernesses? Still had trade, but also had its share of chaos and periods of isolation. Cultural groups were often very spread out and even spread among other cultural groups. The area had its share of golden ages where there was relative parity and stability and dark ages in which whole cultural systems and groups were disrupted or dissappeared. Even up to the Pueblo revolution where the Spanish left horses, sheep, metals, and a whole host of weird treasures behind. Just make the weird environment more a product of monsters than weather or deforestation and the patter works just fine. I'd say you could make very similar cases for Central and Southern MesoAmerica's 'dark' ages or declines, and North America after the plagues looks pretty much exactly like Tolkien's Norhtern Middle Age, where people do travel, but there are horribel dangers, vast areas of die off, and even a town so large as Bree with its Inn or Rivendell with its guest house would be a salvation and a wonder. [/QUOTE]
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