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<blockquote data-quote="gamerprinter" data-source="post: 6270910" data-attributes="member: 50895"><p>Being an amateur historian, lover of all kinds of folklore, having visited Japan twice, with relatives there, since I am half-Japanese are all considered below...</p><p></p><p>Well not that it has not been done many times in the past, but I both play and to a large extent am designing (still) the Kaidan setting of Japanese horror - a setting based on feudal Japan and Japanese horror tropes. As an imprint under Rite Publishing, I have 2 class faction guides, 3 racial guides, a haunts guide, 3 one-shot adventures, 1 mapped adventure site, and a trilogy of full modules called The Curse of the Golden Spear. Although not yet released, we are wrapping up both a hardbound print version of both a GM's Guide to Kaidan and a Player's Guide following a successful KS, 2 summers ago.</p><p></p><p>While I have played various iterations of Oriental Adventures since 1e, some of the oriental realms of Ravenloft, a bit of time spent in Rokugan, and even less time in Golarian's Minkai - all in all, some things are done right, while large chunks of it (cultural, historical, folklore, religion) is done wrong (IMO). The social castes seemed to hand-waved away in most RPG Japan analogs, the concept of samurai is never right, religion always seems to be limited to a faux Shinto with hardly a mention of Buddhism, and while Japan had a rich history of wizards and sorcery, OA had to borrow a Korean hedge wizard (wujen) instead of using onmyoji, jugondo and other distinctly Japanese arcane spellcasters.</p><p></p><p>So to some extent, I want to correct inconsistencies and actual mistakes from OA, through my various Kaidan releases. The lack of authencity in past iterations of Japan analogs is what I most want to fix. Plus, the Japanese has an extreme distrust of anything supernatural, where instead of wonder, to most Japanese the supernatural is equivalent to horror - and why the emphasis on horror in my published setting.</p><p></p><p>And though just a Japan analog, and no way 'historical Japan', the founding of the setting is based on actual historic events that occurred at the end of the Genpei War in Japan (1180 - 1185) between the Taira and Minomoto clans in determining who was the correct emperor. In history, the Minomoto won this war, while in Kaidan, the win went to the Taira, though the results of their win is using Kaidan, and not actual Japan.</p><p></p><p>For example for our <a href="http://rpg.drivethrustuff.com/product/102482/Way-of-the-Samurai-PFRPG?term=way+of+the+samurai" target="_blank"><strong>Way of the Samurai (PFRPG)</strong></a> supplement for Kaidan, 2 of the reviewers consider this supplement the definitive source book for all things Samurai not just as it applies to the Pathfinder RPG, rather the entire concept of samurai is captured in this publication.</p><p></p><p>By the way, <a href="http://rpg.drivethrustuff.com/browse.php?cPath=4448_6626" target="_blank"><strong>all Kaidan products</strong></a> are having huge discounts with the GM's day sale - just sayin'.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6270910, member: 50895"] Being an amateur historian, lover of all kinds of folklore, having visited Japan twice, with relatives there, since I am half-Japanese are all considered below... Well not that it has not been done many times in the past, but I both play and to a large extent am designing (still) the Kaidan setting of Japanese horror - a setting based on feudal Japan and Japanese horror tropes. As an imprint under Rite Publishing, I have 2 class faction guides, 3 racial guides, a haunts guide, 3 one-shot adventures, 1 mapped adventure site, and a trilogy of full modules called The Curse of the Golden Spear. Although not yet released, we are wrapping up both a hardbound print version of both a GM's Guide to Kaidan and a Player's Guide following a successful KS, 2 summers ago. While I have played various iterations of Oriental Adventures since 1e, some of the oriental realms of Ravenloft, a bit of time spent in Rokugan, and even less time in Golarian's Minkai - all in all, some things are done right, while large chunks of it (cultural, historical, folklore, religion) is done wrong (IMO). The social castes seemed to hand-waved away in most RPG Japan analogs, the concept of samurai is never right, religion always seems to be limited to a faux Shinto with hardly a mention of Buddhism, and while Japan had a rich history of wizards and sorcery, OA had to borrow a Korean hedge wizard (wujen) instead of using onmyoji, jugondo and other distinctly Japanese arcane spellcasters. So to some extent, I want to correct inconsistencies and actual mistakes from OA, through my various Kaidan releases. The lack of authencity in past iterations of Japan analogs is what I most want to fix. Plus, the Japanese has an extreme distrust of anything supernatural, where instead of wonder, to most Japanese the supernatural is equivalent to horror - and why the emphasis on horror in my published setting. And though just a Japan analog, and no way 'historical Japan', the founding of the setting is based on actual historic events that occurred at the end of the Genpei War in Japan (1180 - 1185) between the Taira and Minomoto clans in determining who was the correct emperor. In history, the Minomoto won this war, while in Kaidan, the win went to the Taira, though the results of their win is using Kaidan, and not actual Japan. For example for our [URL="http://rpg.drivethrustuff.com/product/102482/Way-of-the-Samurai-PFRPG?term=way+of+the+samurai"][B]Way of the Samurai (PFRPG)[/B][/URL] supplement for Kaidan, 2 of the reviewers consider this supplement the definitive source book for all things Samurai not just as it applies to the Pathfinder RPG, rather the entire concept of samurai is captured in this publication. By the way, [URL="http://rpg.drivethrustuff.com/browse.php?cPath=4448_6626"][B]all Kaidan products[/B][/URL] are having huge discounts with the GM's day sale - just sayin'. [/QUOTE]
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