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General Tabletop Discussion
*TTRPGs General
Historically, What Was The Rate of Fire For Crossbows?
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<blockquote data-quote="S'mon" data-source="post: 861555" data-attributes="member: 463"><p>I did up my own crossbow stats for the reasons given above. The 'siege crossbow' listed is more of a small ballista.</p><p></p><p>Crossbows (ST is the Strength required to use it without a mount)</p><p>Crossbow Type Damage Range Inc Target Armour Reduction Reload Time</p><p>Light X-bow, 35gp, 6lb, ST 5 1d8 80’ 0 Move action</p><p>Heavy X-bow, 50gp, 9lb, ST 9 1d10 120’ -2 1 round</p><p>Battle X-bow, 65gp, 12lb, ST 13 2d8 160’ -4 2 rounds</p><p>Arbalest, 80gp, 24 lb, ST 17 2d12 200’ -6 4 rounds</p><p>Siege X-bow, 160gp, 48lb, ST 21 2d20 200’ -10 8 rounds (1 man), 6 rounds (2 men)</p><p></p><p>Edit: Maybe I should reduce the ranges. I was a bit hamstrung by choosing to work off the PHB stats as far as possible, which give crossbows very good range but very poor (historically) damage. D&D always seems to have had a thing about underrating mechanical missile weapons - the ballista did 2d6 in 1e-2e, it does 3d6 now. After experiencing realistic rules systems (eg Twilight 2000 & all) that base damage off actual kinetic energy (eg 9mm round does 1d6, 110mm tank shell does circa 120d6), I can't stand the way D&D rates ballistas - that can easily kill 6 men with 1 bolt - as less damaging than a typical PC's greatsword.</p></blockquote><p></p>
[QUOTE="S'mon, post: 861555, member: 463"] I did up my own crossbow stats for the reasons given above. The 'siege crossbow' listed is more of a small ballista. Crossbows (ST is the Strength required to use it without a mount) Crossbow Type Damage Range Inc Target Armour Reduction Reload Time Light X-bow, 35gp, 6lb, ST 5 1d8 80’ 0 Move action Heavy X-bow, 50gp, 9lb, ST 9 1d10 120’ -2 1 round Battle X-bow, 65gp, 12lb, ST 13 2d8 160’ -4 2 rounds Arbalest, 80gp, 24 lb, ST 17 2d12 200’ -6 4 rounds Siege X-bow, 160gp, 48lb, ST 21 2d20 200’ -10 8 rounds (1 man), 6 rounds (2 men) Edit: Maybe I should reduce the ranges. I was a bit hamstrung by choosing to work off the PHB stats as far as possible, which give crossbows very good range but very poor (historically) damage. D&D always seems to have had a thing about underrating mechanical missile weapons - the ballista did 2d6 in 1e-2e, it does 3d6 now. After experiencing realistic rules systems (eg Twilight 2000 & all) that base damage off actual kinetic energy (eg 9mm round does 1d6, 110mm tank shell does circa 120d6), I can't stand the way D&D rates ballistas - that can easily kill 6 men with 1 bolt - as less damaging than a typical PC's greatsword. [/QUOTE]
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