Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
History buffs - historical slave turnover question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 2216780" data-attributes="member: 4937"><p>Ok, I've been doing some research on the original question. </p><p></p><p>Life expectancies for all social classes and virtually all societies prior to 1800 seem to be fairly constant. Infant mortality rate runs from 15-20%. Only about half of all person's born survive to age 15. After age 15, whether by the simple expedient of anyone living through childhood probably having a high constitution, or whether by having developed a more robust immune system, the average person could - depending on where in the world he lived - expect to live between to between 43 and 52. Anyone above those ages could be considered 'old' - and would probably show it in his frame, teeth, and face. </p><p></p><p>Note that I've broken life expectancy out into two groups. Infant mortality is so high that it skews the numbers. Saying that the average life expectancy was only 26-28 skews the numbers.</p><p></p><p>One of the interesting things is that there doesn't seem to be much advantage - at least in terms of how long you live - in being wealthy. Between the greater risk of dying in battle, dying from disease while on campaign, dying in a duel, and the greater likelihood that you lived in a crowded unhygenic community that would immediately transmit any disease to every member of the city or household, being noble was of debateable advantage. Some studies have suggested that nobles lived shorter lives than thier peasant counterparts. Another interesting thing is that prior to the Enlightenment era, there doesn't seem to be a marked relationship to technology level and life expectancy. There does seem to be something of a relationship between caloric intake and life expectancy, but this isn't quite the same thing. For example, its estimated that the Aztec citizens had higher caloric intakes (and possiblely longer lives) than the Spainish citizens that conquered them.</p><p></p><p>On the other hand, lest you think I'm romanticizing the primitive, the lower the tech level the greater percentage of the deaths appear to be related to violence. In medieval Europe, only about 1% of the adult population died violent deaths. In nomadic hunter gatherer tribes, the numbers appear to go as high as 20%. Apparantly no society is quite as prone to total war as loosely organized family bands, and if you would allow me to go off on a tangent I might theorize that the purpose of governments is to insulate the majority of the group from the depredations of war. </p><p></p><p>Anyway, back on topid, if we assume that by slaves we mean 'adult slaves', and we assume that slaves aren't under normal circumstances living much less long than thier masters, then that suggests that each year conservatively 3.57% of the slaves die. After 10 years, 69.5% of the slave population will still be living slaves. This assumes of course that the practice of slavery is only moderately harsh.</p><p></p><p>Getting numbers for harsh slavery is complicated by two things. First, we have almost no data on slaves of antiquity. Second, the one harsh slave system that we have good data on is post 1800 and hense some of our assumptions are invalidated. As best as I can tell, the consequences of a being a slave in the antebellum south is that you were forced to continue to live a life of medieval misery and squallor while your white master's were increasingly enjoying the advantages of education, medicine, science, and modern agriculture. Hense, while white child mortality was falling by a significant degree, and white life expectancy rising significantly for the first time in history, black slave life expectancy remained as bad or worse as medieval France in the bad years - an average of just 22 years. Most of that appears to be due to infant mortality - probably as a result of overworked mother's recieving insufficient nutrition during prenancy - and I've not seen good estimates of how long adult slaves could expect to live - though I did find that 10% of the slave population was over 50, which appears to suggest medieval life spans. White life expectancy had risen from a probable average of 30 or so to the low 40's. </p><p></p><p>So, just as wild extrapolation, let's say that harsh slave conditions result in doubling of the death rate across the board. That's probably not a good assumptions, since it seems more likely that the harshness of slavery impacts the young disproportionately hard, but it's the best I can do. That yields a estimate that each year, under harsh conditions, 7.14% of all slaves die. After 10 years of such hardship, only 47.7% of the slaves will still be alive.</p><p></p><p>Now, you seem to want numbers on even harsh fantasy slavery, such as the life of the galley slaves in Ben Hur. Keeping in mind that in the real world, no ancient empire used slaves in galleys (that practice didn't start up until the 15th century or so, and it wasn't in warships that I'm aware of), if you really want numbers for slavery as a death sentence, you could double the numbers a few more times - even though they stop making economic sense. At double the estimate for real world harshness, you get only 21% of the slaves still alive after 10 years. Double it again, and only 3.5% of the slaves are alive after 10 years.</p><p></p><p>Those kind of numbers only make since in unusual circumstances - early years of the sugar boom in South America, for example. Slaves could be purchased cheaply from African tribes who were warring on thier neighbors, sent a short distance across the sea to Spainish colonies to labor under extremely harsh conditions, and the profit was high enough to justify the blood. Or they could be used for actual slavery as a death sentence, say for Gladiators or convicts laboring in the 'salt mines', or whatever.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 2216780, member: 4937"] Ok, I've been doing some research on the original question. Life expectancies for all social classes and virtually all societies prior to 1800 seem to be fairly constant. Infant mortality rate runs from 15-20%. Only about half of all person's born survive to age 15. After age 15, whether by the simple expedient of anyone living through childhood probably having a high constitution, or whether by having developed a more robust immune system, the average person could - depending on where in the world he lived - expect to live between to between 43 and 52. Anyone above those ages could be considered 'old' - and would probably show it in his frame, teeth, and face. Note that I've broken life expectancy out into two groups. Infant mortality is so high that it skews the numbers. Saying that the average life expectancy was only 26-28 skews the numbers. One of the interesting things is that there doesn't seem to be much advantage - at least in terms of how long you live - in being wealthy. Between the greater risk of dying in battle, dying from disease while on campaign, dying in a duel, and the greater likelihood that you lived in a crowded unhygenic community that would immediately transmit any disease to every member of the city or household, being noble was of debateable advantage. Some studies have suggested that nobles lived shorter lives than thier peasant counterparts. Another interesting thing is that prior to the Enlightenment era, there doesn't seem to be a marked relationship to technology level and life expectancy. There does seem to be something of a relationship between caloric intake and life expectancy, but this isn't quite the same thing. For example, its estimated that the Aztec citizens had higher caloric intakes (and possiblely longer lives) than the Spainish citizens that conquered them. On the other hand, lest you think I'm romanticizing the primitive, the lower the tech level the greater percentage of the deaths appear to be related to violence. In medieval Europe, only about 1% of the adult population died violent deaths. In nomadic hunter gatherer tribes, the numbers appear to go as high as 20%. Apparantly no society is quite as prone to total war as loosely organized family bands, and if you would allow me to go off on a tangent I might theorize that the purpose of governments is to insulate the majority of the group from the depredations of war. Anyway, back on topid, if we assume that by slaves we mean 'adult slaves', and we assume that slaves aren't under normal circumstances living much less long than thier masters, then that suggests that each year conservatively 3.57% of the slaves die. After 10 years, 69.5% of the slave population will still be living slaves. This assumes of course that the practice of slavery is only moderately harsh. Getting numbers for harsh slavery is complicated by two things. First, we have almost no data on slaves of antiquity. Second, the one harsh slave system that we have good data on is post 1800 and hense some of our assumptions are invalidated. As best as I can tell, the consequences of a being a slave in the antebellum south is that you were forced to continue to live a life of medieval misery and squallor while your white master's were increasingly enjoying the advantages of education, medicine, science, and modern agriculture. Hense, while white child mortality was falling by a significant degree, and white life expectancy rising significantly for the first time in history, black slave life expectancy remained as bad or worse as medieval France in the bad years - an average of just 22 years. Most of that appears to be due to infant mortality - probably as a result of overworked mother's recieving insufficient nutrition during prenancy - and I've not seen good estimates of how long adult slaves could expect to live - though I did find that 10% of the slave population was over 50, which appears to suggest medieval life spans. White life expectancy had risen from a probable average of 30 or so to the low 40's. So, just as wild extrapolation, let's say that harsh slave conditions result in doubling of the death rate across the board. That's probably not a good assumptions, since it seems more likely that the harshness of slavery impacts the young disproportionately hard, but it's the best I can do. That yields a estimate that each year, under harsh conditions, 7.14% of all slaves die. After 10 years of such hardship, only 47.7% of the slaves will still be alive. Now, you seem to want numbers on even harsh fantasy slavery, such as the life of the galley slaves in Ben Hur. Keeping in mind that in the real world, no ancient empire used slaves in galleys (that practice didn't start up until the 15th century or so, and it wasn't in warships that I'm aware of), if you really want numbers for slavery as a death sentence, you could double the numbers a few more times - even though they stop making economic sense. At double the estimate for real world harshness, you get only 21% of the slaves still alive after 10 years. Double it again, and only 3.5% of the slaves are alive after 10 years. Those kind of numbers only make since in unusual circumstances - early years of the sugar boom in South America, for example. Slaves could be purchased cheaply from African tribes who were warring on thier neighbors, sent a short distance across the sea to Spainish colonies to labor under extremely harsh conditions, and the profit was high enough to justify the blood. Or they could be used for actual slavery as a death sentence, say for Gladiators or convicts laboring in the 'salt mines', or whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
History buffs - historical slave turnover question
Top