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<blockquote data-quote="Galloglaich" data-source="post: 4494674" data-attributes="member: 77019"><p>Would you? Because a lot of people wouldn't. Many folks seem to get emotionally invested in this kind of issue for some reason and can be really fanatical about it. A dispassionate assessment would be welcome.</p><p></p><p>Sounds like a fun session. Done right I'm sure even I'd enjoy it despite my realism loving / low fantasy leanings. </p><p></p><p>Something we have to keep in mind here is that there ARE different ways to play the game. I think the gripe some people have about ... new developments is that it has become a narrower game that you can only play one way.</p><p></p><p>If you accept this premise: </p><p></p><p><em>If you gave players a few <strong>cleverly wrought </strong>tools, on the <strong>same level of abstraction</strong> as the rules they use already but based on what a fight is </em><em>really like, they could use these to make the 'game within the game' of combat a <strong>more fun and meaningful</strong> part of the overall experience. Done right this could be the <strong>solid foundation of many different styles of gaming</strong> done in all different directions, <strong>including your shooting flames</strong> or whatever.</em></p><p></p><p>..then we are a long way in the direction of being able to realize this one particular type of game which I think a lot of us have been wanting to see since ADnD. </p><p></p><p>Because maybe I can't pull this off, (I hope I have taken at least a baby step in this direction but that remains to be seen), but I guarantee you <em>somebody</em> could do this, if you defined this as the goal. I don't think very many people have actually tried this in the way your emphasis (and mine) in the above paragraph recommends yet.</p><p></p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4494674, member: 77019"] Would you? Because a lot of people wouldn't. Many folks seem to get emotionally invested in this kind of issue for some reason and can be really fanatical about it. A dispassionate assessment would be welcome. Sounds like a fun session. Done right I'm sure even I'd enjoy it despite my realism loving / low fantasy leanings. Something we have to keep in mind here is that there ARE different ways to play the game. I think the gripe some people have about ... new developments is that it has become a narrower game that you can only play one way. If you accept this premise: [I]If you gave players a few [B]cleverly wrought [/B]tools, on the [B]same level of abstraction[/B] as the rules they use already but based on what a fight is [/I][I]really like, they could use these to make the 'game within the game' of combat a [B]more fun and meaningful[/B] part of the overall experience. Done right this could be the [B]solid foundation of many different styles of gaming[/B] done in all different directions, [B]including your shooting flames[/B] or whatever.[/I] ..then we are a long way in the direction of being able to realize this one particular type of game which I think a lot of us have been wanting to see since ADnD. Because maybe I can't pull this off, (I hope I have taken at least a baby step in this direction but that remains to be seen), but I guarantee you [I]somebody[/I] could do this, if you defined this as the goal. I don't think very many people have actually tried this in the way your emphasis (and mine) in the above paragraph recommends yet. G. [/QUOTE]
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