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<blockquote data-quote="Raven Crowking" data-source="post: 4516294" data-attributes="member: 18280"><p>I've gotten it, and I have given it a first read-through.</p><p></p><p>Some ideas are similar (in intent, if not in rendering) to what I did for my 3.5 houserules -- i.e., tactical combat that doesn't rely on a grid, making weapon choice more than decoration, etc.</p><p></p><p>I especially liked that you included notes about using the system with animals.</p><p></p><p>This does increase the complexity of combat somewhat, but in a good way (as opposed to, in a "grid" way, if you take my meaning! <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" />). I'd be happy to write up a full review at some point, after trying out a few combats with the system.</p><p></p><p>Some notes:</p><p></p><p>1. You need another editting pass. I don't have my copy in front of me, but I noticed the word "is" ended up in the framing art on one page, the end of a sentence is lost to the ether on another, and there is no clear indication of what is OGC and what is Product Identity. I'd be happy to find the page numbers for you later, if you like.</p><p></p><p>2. The entire thing could be longer. Not because you need more "system", but because you could use more "bridging text".</p><p></p><p>3. From my quick read, it seems that the optional hp rules would make this system fast & furious, esp. in low-magic campaign worlds.</p><p></p><p>4. I am not a proponent of 4e, so I don't know how readily adaptable this system is to 4e, but I do know that it reads a heck of a lot better than the 4e combat system, IMHO.</p><p></p><p>Overall, first read makes it a pretty good document, and one that sparked my imagination. I could definitely see using this. In fact, if sales go well, I'd consider a monster document with CM info worked into the statblocks were I you.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4516294, member: 18280"] I've gotten it, and I have given it a first read-through. Some ideas are similar (in intent, if not in rendering) to what I did for my 3.5 houserules -- i.e., tactical combat that doesn't rely on a grid, making weapon choice more than decoration, etc. I especially liked that you included notes about using the system with animals. This does increase the complexity of combat somewhat, but in a good way (as opposed to, in a "grid" way, if you take my meaning! :lol:). I'd be happy to write up a full review at some point, after trying out a few combats with the system. Some notes: 1. You need another editting pass. I don't have my copy in front of me, but I noticed the word "is" ended up in the framing art on one page, the end of a sentence is lost to the ether on another, and there is no clear indication of what is OGC and what is Product Identity. I'd be happy to find the page numbers for you later, if you like. 2. The entire thing could be longer. Not because you need more "system", but because you could use more "bridging text". 3. From my quick read, it seems that the optional hp rules would make this system fast & furious, esp. in low-magic campaign worlds. 4. I am not a proponent of 4e, so I don't know how readily adaptable this system is to 4e, but I do know that it reads a heck of a lot better than the 4e combat system, IMHO. Overall, first read makes it a pretty good document, and one that sparked my imagination. I could definitely see using this. In fact, if sales go well, I'd consider a monster document with CM info worked into the statblocks were I you. RC [/QUOTE]
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