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<blockquote data-quote="Pat" data-source="post: 4631653" data-attributes="member: 40088"><p>Even a 2nd or 3rd level character can achieve that against standard peasant levies or even professional infantry. Details:</p><p>[sblock]Assumptions: For simplicity, let's say the melee resolves into a series of fights where the knight charges a group. Knights attack first (reach), and if a soldier or miltia member falls, another takes their place next round (a killed soldier or milita member doesn't do any damage that round). Everyone's prepared, no surprise. Initiative is equal and so washes out. Wounds to the soldiers and milita are ignored. No magic weapons. The soldiers and milita have readied attacks. The warhorse does not attempt to make an attack. Ignoring crits. For brevity, didn't show all the interim math steps, just enough so it can be recreated (please feel free to double check).</p><p></p><p>Milita member: 2.5 hp (commoner 1), Attack +0 (BAB), average damage 3.5 (1d6 weapon), AC 13 (padded, heavy shield). A surviving militia member does 0.7 damage per round to either type of knight (20% chance to hit times average damage).</p><p></p><p>Professional soldier: 5.5 hp (warrior 1, nonelite, +1 Con from standard array), Attack +2 (BAB, +1 Str), average damage 5.5 (1d8 weapon), AC 13 (same as militia. A surviving soldier does 1.65 damage per round (30% chance to hit).</p><p></p><p>New knight: 11 hp (warrior 2, +1 Con from standard array), Attack +3 (BAB, +1 Str), average damage 11 (lance, charge), AC 17 (mail, heavy shield), warhorse, Ride-by Attack. A new knight has a 48% chance to take out a soldier on a single hit (55% chance to hit, only survives on a damage roll of 1), or a 55% for a militia member (can't even survive on a 1).</p><p></p><p>Experienced knight: 16.5 hp (warrior 3), Attack +6 (BAB, +1 Str, Weapon Focus, masterwork), average damage 11, AC 17, etc (still no Spirited Charge). An experienced knight has a 61% chance to take out a soldier on a single hit (70% chance to hit), or 70% for a militia member. Suffers the same damage as a new knight.</p><p></p><p>New knight vs. militia: </p><p>3-on-1: New knight will fall in 6.41 rounds, killing 3.53 militia.</p><p>2-on-1: New knight will fall in 10.8 rounds, killing 5.96 militia.</p><p>1-on-1: New knight will fall in 34.9 rounds, killing 19.2 militia.</p><p></p><p>New knight vs. soldiers: </p><p>3-on-1: New knight will fall in 2.65 rounds, killing 1.27 militia.</p><p>2-on-1: New knight will fall in 4.39 rounds, killing 2.11 militia.</p><p>1-on-1: New knight will fall in 12.9 rounds, killing 6.18 militia.</p><p></p><p>Experienced knight vs. militia: </p><p>3-on-1: Experienced knight will fall in 10.3 rounds, killing 7.17 militia.</p><p>2-on-1: Experienced knight will fall in 18.1 rounds, killing 12.7 militia.</p><p>1-on-1: Experienced knight will fall in 78.6 rounds, killing 55.0 militia.</p><p></p><p>Experienced knight vs. soldiers: </p><p>3-on-1: Experienced knight will fall in 4.19 rounds, killing 2.57 militia.</p><p>2-on-1: Experienced knight will fall in 7.21 rounds, killing 4.41 militia.</p><p>1-on-1: Experienced knight will fall in 25.8 rounds, killing 15.8 militia.[/sblock]</p><p>A group of 2nd or 3rd level knights attacking in a tight formation to minimize their exposure to multiple attacks will <em>mow</em> through their opponents (opponents who use reach weapons that allow multiple ranks to attack will significantly shift the balance in the other direction, as will knights who get surrounded or attack on their own).</p><p></p><p>Sorry, no more sidetracks. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>And I'd love to see good print references. I've picked up a few on arms and armor based on recommendations at the Arador Library, but I'm not an expert and it's hard to sort the wheat from the chaff.</p></blockquote><p></p>
[QUOTE="Pat, post: 4631653, member: 40088"] Even a 2nd or 3rd level character can achieve that against standard peasant levies or even professional infantry. Details: [sblock]Assumptions: For simplicity, let's say the melee resolves into a series of fights where the knight charges a group. Knights attack first (reach), and if a soldier or miltia member falls, another takes their place next round (a killed soldier or milita member doesn't do any damage that round). Everyone's prepared, no surprise. Initiative is equal and so washes out. Wounds to the soldiers and milita are ignored. No magic weapons. The soldiers and milita have readied attacks. The warhorse does not attempt to make an attack. Ignoring crits. For brevity, didn't show all the interim math steps, just enough so it can be recreated (please feel free to double check). Milita member: 2.5 hp (commoner 1), Attack +0 (BAB), average damage 3.5 (1d6 weapon), AC 13 (padded, heavy shield). A surviving militia member does 0.7 damage per round to either type of knight (20% chance to hit times average damage). Professional soldier: 5.5 hp (warrior 1, nonelite, +1 Con from standard array), Attack +2 (BAB, +1 Str), average damage 5.5 (1d8 weapon), AC 13 (same as militia. A surviving soldier does 1.65 damage per round (30% chance to hit). New knight: 11 hp (warrior 2, +1 Con from standard array), Attack +3 (BAB, +1 Str), average damage 11 (lance, charge), AC 17 (mail, heavy shield), warhorse, Ride-by Attack. A new knight has a 48% chance to take out a soldier on a single hit (55% chance to hit, only survives on a damage roll of 1), or a 55% for a militia member (can't even survive on a 1). Experienced knight: 16.5 hp (warrior 3), Attack +6 (BAB, +1 Str, Weapon Focus, masterwork), average damage 11, AC 17, etc (still no Spirited Charge). An experienced knight has a 61% chance to take out a soldier on a single hit (70% chance to hit), or 70% for a militia member. Suffers the same damage as a new knight. New knight vs. militia: 3-on-1: New knight will fall in 6.41 rounds, killing 3.53 militia. 2-on-1: New knight will fall in 10.8 rounds, killing 5.96 militia. 1-on-1: New knight will fall in 34.9 rounds, killing 19.2 militia. New knight vs. soldiers: 3-on-1: New knight will fall in 2.65 rounds, killing 1.27 militia. 2-on-1: New knight will fall in 4.39 rounds, killing 2.11 militia. 1-on-1: New knight will fall in 12.9 rounds, killing 6.18 militia. Experienced knight vs. militia: 3-on-1: Experienced knight will fall in 10.3 rounds, killing 7.17 militia. 2-on-1: Experienced knight will fall in 18.1 rounds, killing 12.7 militia. 1-on-1: Experienced knight will fall in 78.6 rounds, killing 55.0 militia. Experienced knight vs. soldiers: 3-on-1: Experienced knight will fall in 4.19 rounds, killing 2.57 militia. 2-on-1: Experienced knight will fall in 7.21 rounds, killing 4.41 militia. 1-on-1: Experienced knight will fall in 25.8 rounds, killing 15.8 militia.[/sblock] A group of 2nd or 3rd level knights attacking in a tight formation to minimize their exposure to multiple attacks will [i]mow[/i] through their opponents (opponents who use reach weapons that allow multiple ranks to attack will significantly shift the balance in the other direction, as will knights who get surrounded or attack on their own). Sorry, no more sidetracks. :) And I'd love to see good print references. I've picked up a few on arms and armor based on recommendations at the Arador Library, but I'm not an expert and it's hard to sort the wheat from the chaff. [/QUOTE]
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