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<blockquote data-quote="Galloglaich" data-source="post: 4632440" data-attributes="member: 77019"><p>Ok so lets continue to try to create some rules for our specialized warhorses.</p><p> </p><p>3.5 OGL SRD I am looking at right now lists three types: a heavy and a light warhorse, and a war pony.</p><p> </p><p><a href="http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAnimal.html#horse" target="_blank">SRD - Animals</a></p><p> </p><p>The Heavy Warhorse costs 400 gp, 4 HD, Str 18, Dex 13, Con 17, Base Speed 50', attacks with the Hoof for +6 TH and 1d6+4 Damage</p><p> </p><p>The Light Warhorse costs 150 gp, 3 HD, Str 16, Dex 13, Con 17, Base Speed 60', attacks with the Hoof for +4 TH and 1d4+3 Damage</p><p> </p><p>The War Pony costs 100 gp but I can't find any stats for it.</p><p> </p><p>I figure this Warhorse is a decent start, but it doesn't sound like any of the ones I listed above. It's certainly not as expensive as full plate armor at 1,500 GP, wheras a Destrier historically could have been more. I think we need a better warhorse worth a lot more money.</p><p> </p><p>So lets make the standard Heavy Warhorse and Light Warhorse our basic template, and we can build from there for our more exotic 'Deluxe' types: the Destrier, the Palfrey, the Courser, the Jennet and the Hobbie.</p><p> </p><p>The first change from the standard Warhorse template is going to be about acceleration. If you have ever seen a joust at a Ren Faire or even on TV, you will be struck by how fast a trained jousting horse can accelerate to charging speed - they are <em>fast </em>out the gate, much like a trained racehorse. So all of our 'Deluxe' warhorses can move to charge speed as a free action, and confers a +1 initiative bonus to their rider.</p><p> </p><p>Another thing a really quality WarHorse seems to have been able to do historically, is deliver it's strength into your attacks, particularly with a spear or a lance. </p><p> </p><p>To model this, I'm going to say all our 'deluxe' Warhorses confer their own strength bonus into the To Hit and Damage rolls for any attack made by a rider during a charge. Now that is a warhorse! It also makes it more valuable to have a stronger horse.</p><p> </p><p><img src="http://www.mainlesson.com/books/langjean/bruce/zpage086.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>Furthermore, Warhorses were agile and could be made by their riders to perform all kinds of tricky moves, for example when Robert the Bruce so famously split the head of Henry De Bohun, he avoided Henry's lance thrust by spurring his horse into a sideward leap.</p><p> </p><p>Our 'Deluxe' class warhorse can allow a rider who has the Mounted Combat feat to use a Ride skill check to negate a hit to his or her<em>self </em>and not just on the mount. Why not? If it works for the mount why not for the rider? And I'm so crazy I'll even let you throw the Horses Dex bonus into your roll if it's higher than your own. Crazier yet, let the rider optionally do the same for a reflex saving throw once per round too.</p><p> </p><p>I don't think this is any more radical than a flaming sword or a lightning bolt spell personally, and it confers real power to a knight without having to rely on magic items or buffing spells. You can decide if you think these are viable or balanced or not for yourself. I'll use them in my campaign and let you know how they work out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>A warhorse was a very valuable commodity in real life, these two little improvements make our 'deluxe' warhorses equally valuable in standard 3.5 DnD. </p><p> </p><p> </p><p> </p><p>So <strong>Destrier</strong> a<strong> Palfrey </strong>or a <strong>Courser</strong> costs 100 Gp per point of Strength plus 100 Gp per point of Dexterity</p><p> </p><p>A <strong>Hobbie </strong>or a <strong>Jennet </strong>costs 50 Gp per point of Strength plus 100 Gp per point of Dexterity. </p><p> </p><p>Finally, we know lances did break in combat frequently, especially on good hits, so lets make lances break any time the rider rolls a natural 20, whether it ends up being a critical hit or not. </p><p> </p><p>Maybe some of these options could spice up a knight in your campaign, whether he was a 4th level Aristocrat, a 3rd level Warrior or a 2nd Level fighter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>G.</p></blockquote><p></p>
[QUOTE="Galloglaich, post: 4632440, member: 77019"] Ok so lets continue to try to create some rules for our specialized warhorses. 3.5 OGL SRD I am looking at right now lists three types: a heavy and a light warhorse, and a war pony. [URL="http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAnimal.html#horse"]SRD - Animals[/URL] The Heavy Warhorse costs 400 gp, 4 HD, Str 18, Dex 13, Con 17, Base Speed 50', attacks with the Hoof for +6 TH and 1d6+4 Damage The Light Warhorse costs 150 gp, 3 HD, Str 16, Dex 13, Con 17, Base Speed 60', attacks with the Hoof for +4 TH and 1d4+3 Damage The War Pony costs 100 gp but I can't find any stats for it. I figure this Warhorse is a decent start, but it doesn't sound like any of the ones I listed above. It's certainly not as expensive as full plate armor at 1,500 GP, wheras a Destrier historically could have been more. I think we need a better warhorse worth a lot more money. So lets make the standard Heavy Warhorse and Light Warhorse our basic template, and we can build from there for our more exotic 'Deluxe' types: the Destrier, the Palfrey, the Courser, the Jennet and the Hobbie. The first change from the standard Warhorse template is going to be about acceleration. If you have ever seen a joust at a Ren Faire or even on TV, you will be struck by how fast a trained jousting horse can accelerate to charging speed - they are [I]fast [/I]out the gate, much like a trained racehorse. So all of our 'Deluxe' warhorses can move to charge speed as a free action, and confers a +1 initiative bonus to their rider. Another thing a really quality WarHorse seems to have been able to do historically, is deliver it's strength into your attacks, particularly with a spear or a lance. To model this, I'm going to say all our 'deluxe' Warhorses confer their own strength bonus into the To Hit and Damage rolls for any attack made by a rider during a charge. Now that is a warhorse! It also makes it more valuable to have a stronger horse. [IMG]http://www.mainlesson.com/books/langjean/bruce/zpage086.gif[/IMG] Furthermore, Warhorses were agile and could be made by their riders to perform all kinds of tricky moves, for example when Robert the Bruce so famously split the head of Henry De Bohun, he avoided Henry's lance thrust by spurring his horse into a sideward leap. Our 'Deluxe' class warhorse can allow a rider who has the Mounted Combat feat to use a Ride skill check to negate a hit to his or her[I]self [/I]and not just on the mount. Why not? If it works for the mount why not for the rider? And I'm so crazy I'll even let you throw the Horses Dex bonus into your roll if it's higher than your own. Crazier yet, let the rider optionally do the same for a reflex saving throw once per round too. I don't think this is any more radical than a flaming sword or a lightning bolt spell personally, and it confers real power to a knight without having to rely on magic items or buffing spells. You can decide if you think these are viable or balanced or not for yourself. I'll use them in my campaign and let you know how they work out :) A warhorse was a very valuable commodity in real life, these two little improvements make our 'deluxe' warhorses equally valuable in standard 3.5 DnD. So [B]Destrier[/B] a[B] Palfrey [/B]or a [B]Courser[/B] costs 100 Gp per point of Strength plus 100 Gp per point of Dexterity A [B]Hobbie [/B]or a [B]Jennet [/B]costs 50 Gp per point of Strength plus 100 Gp per point of Dexterity. Finally, we know lances did break in combat frequently, especially on good hits, so lets make lances break any time the rider rolls a natural 20, whether it ends up being a critical hit or not. Maybe some of these options could spice up a knight in your campaign, whether he was a 4th level Aristocrat, a 3rd level Warrior or a 2nd Level fighter ;) G. [/QUOTE]
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