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History of G'esh: A Background for G'esh: In the Land of Dreams
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<blockquote data-quote="Loonook" data-source="post: 199533" data-attributes="member: 1861"><p><strong>The Place Beyond, and the Dormi</strong></p><p></p><p>Klevandal sacrificied herself to become a sister-plane of G'esh, which is known as Durm in the tongue, after the word 'durmu' (beyond). Durm is a place where the essence of life goes when it fills the world, a channel for life, death, and circumstance out of the plane. Souls who die in combat remain in Durm for a year and a day, after which the soul may depart to the Great Beyond (Etdurm, of which no-one truly knows), or become another being on G'esh. Those who have died peacefully go to Etdurm, and those who died violently but not in battle are absorbed into the essence of Durm.</p><p></p><p>The plane of Durm is host to several beings, of which the most prevalant are called the Sleepers (Visde). Large hulking corporeal beings in an ethereal plane, the Sleepers serve as warriors and hosts for the other creatures if ever they deem that a jaunt outside of Durm could be allowed. Anything with significant meaning to a number of beings appears in Durm, so as to make temples, and famous places exist in both planes in some form. To see the same place on Durm is impossible; their essence is the same, but their form is different. </p><p></p><p>Temples and ancient ruins, along with the Great Gates, are weak points between the planes, where the energies of the land concentrate and bottleneck. Those who wish to enter the plane of G'esh usually find themselves in such a place, or unwillingly transported through the timestorms of the Uncivilized Lands (which will be discussed later). </p><p></p><p>The stewards that watch over the sleepers are known as Dreamers (Dorshde). These creatures are thin and small, and are said to be able to use the energy of the plane similarly to their masters to create and manipulate matter. Dreamers rarely leave the plane, but when they do it is to negotiate a treaty or possibly to kill a being which is causing its master(s) trouble.</p><p></p><p>The highest creatures of the plane are the Dormi, beings who use the essences of life and return them in the form of energy used to heal the plane of G'esh. There are three castes of Dormi, each dealing with a different type of energy. The aloof Primdormi deal with self-serving sins and things within the mind and souls of the beings of G'esh. Terdormi deal with the energies of inspiration and skill, and the simple enjoyments. Bajdormi deal with the sins against others or harmful essences, but are not necessarily 'evil' (nor are the others necessarily 'good' or 'neutral'). These creatures can enter the plane of G'esh, but must have a sufficient amount of their specific energy type to live for longer than a few days there. Thus, Terdormi will live amongst the peasantry and artisans while they take their skirmishes, and Bajdormi will choose a warrior life in a marching army for the violence and hatred that arises in war. Primdormi cannot exist in G'esh of their own form, but they can send out creatures like the Dorshde with their mark or an embodiment of themselves. Dormi may not enter through the Great Gates of Tyirn, though if they can find another way into the city they will be accepted into the place. Many temples have raised protective wards over their entirety to prevent Dormi materialization, which could harm any worshippers caught in the crossfire. This has not made the Dormi fret, however, for there are still many places where they can manifest.</p><p></p><p>The Dormi may have children with beings in G'esh, but it is frowned upon in the community save for if the Dormi takes responsibility. As Dormi have no true 'sex' (only one applied to them for intent's purposes), they can take either form in the union, and the child could be one of two things. If the Dormi were to be the female, the resultant child would be Duert, an ageless being of the race. If the Dormi were to be the male, the child would be a Mordt, a highly prized warrior who can tap into the essence of Durm to manipulate matter in G'esh. These children are very powerful, and when found as a baby or small child by those who can, will be slain. Thus, the Dormi father will either leave the child to die or set out to train it in the ways of its heritage. Bajdormi protect their Mordt children to the utmost, watching over the children and training them in all ways of combat and skills to aid them in a life of adventuring. However, the life of a Bajdormi Mordt is hazardous, as those who know its true existence will wish to try to destroy it. The most well-known of all Bajdormi Mordt, Prince Et Kien Esha Ytesh Linok, son of Nithalndl Linok, died to the hand of Tiuy the Great in the city of Reivale, after it had thought Tiuy, master of the Steel Wolf Brigade, had been slain by its warriors sent to do so.</p><p></p><p>///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\///</p></blockquote><p></p>
[QUOTE="Loonook, post: 199533, member: 1861"] [b]The Place Beyond, and the Dormi[/b] Klevandal sacrificied herself to become a sister-plane of G'esh, which is known as Durm in the tongue, after the word 'durmu' (beyond). Durm is a place where the essence of life goes when it fills the world, a channel for life, death, and circumstance out of the plane. Souls who die in combat remain in Durm for a year and a day, after which the soul may depart to the Great Beyond (Etdurm, of which no-one truly knows), or become another being on G'esh. Those who have died peacefully go to Etdurm, and those who died violently but not in battle are absorbed into the essence of Durm. The plane of Durm is host to several beings, of which the most prevalant are called the Sleepers (Visde). Large hulking corporeal beings in an ethereal plane, the Sleepers serve as warriors and hosts for the other creatures if ever they deem that a jaunt outside of Durm could be allowed. Anything with significant meaning to a number of beings appears in Durm, so as to make temples, and famous places exist in both planes in some form. To see the same place on Durm is impossible; their essence is the same, but their form is different. Temples and ancient ruins, along with the Great Gates, are weak points between the planes, where the energies of the land concentrate and bottleneck. Those who wish to enter the plane of G'esh usually find themselves in such a place, or unwillingly transported through the timestorms of the Uncivilized Lands (which will be discussed later). The stewards that watch over the sleepers are known as Dreamers (Dorshde). These creatures are thin and small, and are said to be able to use the energy of the plane similarly to their masters to create and manipulate matter. Dreamers rarely leave the plane, but when they do it is to negotiate a treaty or possibly to kill a being which is causing its master(s) trouble. The highest creatures of the plane are the Dormi, beings who use the essences of life and return them in the form of energy used to heal the plane of G'esh. There are three castes of Dormi, each dealing with a different type of energy. The aloof Primdormi deal with self-serving sins and things within the mind and souls of the beings of G'esh. Terdormi deal with the energies of inspiration and skill, and the simple enjoyments. Bajdormi deal with the sins against others or harmful essences, but are not necessarily 'evil' (nor are the others necessarily 'good' or 'neutral'). These creatures can enter the plane of G'esh, but must have a sufficient amount of their specific energy type to live for longer than a few days there. Thus, Terdormi will live amongst the peasantry and artisans while they take their skirmishes, and Bajdormi will choose a warrior life in a marching army for the violence and hatred that arises in war. Primdormi cannot exist in G'esh of their own form, but they can send out creatures like the Dorshde with their mark or an embodiment of themselves. Dormi may not enter through the Great Gates of Tyirn, though if they can find another way into the city they will be accepted into the place. Many temples have raised protective wards over their entirety to prevent Dormi materialization, which could harm any worshippers caught in the crossfire. This has not made the Dormi fret, however, for there are still many places where they can manifest. The Dormi may have children with beings in G'esh, but it is frowned upon in the community save for if the Dormi takes responsibility. As Dormi have no true 'sex' (only one applied to them for intent's purposes), they can take either form in the union, and the child could be one of two things. If the Dormi were to be the female, the resultant child would be Duert, an ageless being of the race. If the Dormi were to be the male, the child would be a Mordt, a highly prized warrior who can tap into the essence of Durm to manipulate matter in G'esh. These children are very powerful, and when found as a baby or small child by those who can, will be slain. Thus, the Dormi father will either leave the child to die or set out to train it in the ways of its heritage. Bajdormi protect their Mordt children to the utmost, watching over the children and training them in all ways of combat and skills to aid them in a life of adventuring. However, the life of a Bajdormi Mordt is hazardous, as those who know its true existence will wish to try to destroy it. The most well-known of all Bajdormi Mordt, Prince Et Kien Esha Ytesh Linok, son of Nithalndl Linok, died to the hand of Tiuy the Great in the city of Reivale, after it had thought Tiuy, master of the Steel Wolf Brigade, had been slain by its warriors sent to do so. ///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\///\\\/// [/QUOTE]
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History of G'esh: A Background for G'esh: In the Land of Dreams
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