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General Tabletop Discussion
*TTRPGs General
History of the Hobby: What were some of the trends?
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<blockquote data-quote="Selkirk" data-source="post: 6288782" data-attributes="member: 6775377"><p>the biggest current trend (say 10 years or so) is the self publishing industry. now anyone with an idea and some knowledge of layout and design (i did say some ^^;...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) can publish , at least in pdf form, the module or sourcebook of their dreams. this has led to an explosion of titles/add-ons/ and systems. there are games for just about everything now (rules light/no rules/rules heavy) and fluff books by the hundreds.</p><p></p><p>and ..surprisingly this is a good thing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />. there have been a tremendous amount of good ideas (along with the bad...but we always had the bad ones) and the influence has reached the larger publishing houses. now what's the downside? well as noted in a previous post-games have no shelf life anymore. what was popular last year is forgotten this year. the incredible amount of products churned out each year almost guarantee that a product that isn't well supported (with ongoing expansions/fluff and splat books) will perish. but overall it's good for the fans and for the community. of course digital has destroyed print publishing but...that goes for all print(check out comic book sales <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" />...yeah i picked the two hobbies most affected by digital sales <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />).</p></blockquote><p></p>
[QUOTE="Selkirk, post: 6288782, member: 6775377"] the biggest current trend (say 10 years or so) is the self publishing industry. now anyone with an idea and some knowledge of layout and design (i did say some ^^;...:D) can publish , at least in pdf form, the module or sourcebook of their dreams. this has led to an explosion of titles/add-ons/ and systems. there are games for just about everything now (rules light/no rules/rules heavy) and fluff books by the hundreds. and ..surprisingly this is a good thing :D. there have been a tremendous amount of good ideas (along with the bad...but we always had the bad ones) and the influence has reached the larger publishing houses. now what's the downside? well as noted in a previous post-games have no shelf life anymore. what was popular last year is forgotten this year. the incredible amount of products churned out each year almost guarantee that a product that isn't well supported (with ongoing expansions/fluff and splat books) will perish. but overall it's good for the fans and for the community. of course digital has destroyed print publishing but...that goes for all print(check out comic book sales :.-(...yeah i picked the two hobbies most affected by digital sales :D). [/QUOTE]
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