Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
History question: first appearance of 'Well of Many Worlds' ?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DrunkonDuty" data-source="post: 5630609" data-attributes="member: 54364"><p>I'll chime in and agree with KJSEvans: the magic items, especially the Artifacts and Relics, in the old DMG were really imaginative and exciting. They were filled with weird and whacky and inspiration.</p><p> </p><p>Something the magic items in 3rd ed. lack. I put this down to the fact that every magic item comes with a recipe. Anything that takes the mystery out of magic items de-magifies* it a bit for me. </p><p> </p><p>Also, I was just reading through the 3rd ed. list of artifacts and I get a sense of "meh, whatever." The writing lacks inspiration. Compare the 2 quotes below. Both are the fluff description from the Eye of Vecna. (Actually the 3rd ed. quote is from the Hand <em>and</em> Eye of Vecna. The 1st ed. quote comes from the Eye alone, there's more for the Hand.)</p><p> </p><p></p><p> </p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 9px"><span style="font-family: 'Arial'"><span style="font-size: 9px"></span></span></span></span> </p><p> </p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">The second one is so much more interesting. It piques imagination. Yes, it is of a purplish colour. But that's a <span style="font-size: 18px">+ </span><span style="font-size: 10px">in my book. Whereas the 3rd ed. version is all "May have that, may have this, apparently." Limp.</span></span></span></span></span></p><p> </p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">Two more things</span></span></span></span><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"> in the favour of the 1st ed artifacts are: </span></span></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">1. GM chooses the powers. Players don't know what they're getting. </span></span></span></span></p><p><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px"><span style="font-family: 'CelestiaAntiqua-Medium'"><span style="font-size: 10px">2. Side effects. (Also chosen by the GM.)</span></span></span></span></p><p> </p><p>The finding out what will happen is part of the fun. I want more mystery in my adventures, dammit! </p><p> </p><p>And I, too, want to run a game with one of the old artifacts as a goal. Always wanted to use The Throne of the Gods. Or the Machine of Lum the Mad. Re-reading the Machine of Lum makes me think of an huge pipe organ. The pipes rise up and disappear into shadows cast by no visible thing. When it's played the Machine emanates eldritch radiations and otherworldly thredonies. These break down the walls between the worlds allowing the operator to summon terrible things and unleash storms of chaos. </p><p> </p><p>Reading a little further: maybe this should be Heward's Mystical Organ. It being an organ and all.</p><p> </p><p>cheers. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p> </p><p> </p><p>*What an ugly neologism. I apologise.</p></blockquote><p></p>
[QUOTE="DrunkonDuty, post: 5630609, member: 54364"] I'll chime in and agree with KJSEvans: the magic items, especially the Artifacts and Relics, in the old DMG were really imaginative and exciting. They were filled with weird and whacky and inspiration. Something the magic items in 3rd ed. lack. I put this down to the fact that every magic item comes with a recipe. Anything that takes the mystery out of magic items de-magifies* it a bit for me. Also, I was just reading through the 3rd ed. list of artifacts and I get a sense of "meh, whatever." The writing lacks inspiration. Compare the 2 quotes below. Both are the fluff description from the Eye of Vecna. (Actually the 3rd ed. quote is from the Hand [I]and[/I] Eye of Vecna. The 1st ed. quote comes from the Eye alone, there's more for the Hand.) [FONT=Arial][SIZE=1][FONT=Arial][SIZE=1] [/SIZE][/FONT][/SIZE][/FONT][FONT=CelestiaAntiqua-Medium][SIZE=2][FONT=CelestiaAntiqua-Medium][SIZE=2][/SIZE][/FONT][/SIZE][/FONT] [FONT=CelestiaAntiqua-Medium][SIZE=2][FONT=CelestiaAntiqua-Medium][SIZE=2][/SIZE][/FONT][/SIZE][/FONT] [FONT=CelestiaAntiqua-Medium][SIZE=2][FONT=CelestiaAntiqua-Medium][SIZE=2]The second one is so much more interesting. It piques imagination. Yes, it is of a purplish colour. But that's a [SIZE=5]+ [/SIZE][SIZE=2]in my book. Whereas the 3rd ed. version is all "May have that, may have this, apparently." Limp.[/SIZE][/SIZE][/FONT][/SIZE][/FONT] [FONT=CelestiaAntiqua-Medium][SIZE=2][FONT=CelestiaAntiqua-Medium][SIZE=2][/SIZE][/FONT][/SIZE][/FONT] [FONT=CelestiaAntiqua-Medium][SIZE=2][FONT=CelestiaAntiqua-Medium][SIZE=2]Two more things[/SIZE][/FONT][/SIZE][/FONT][FONT=CelestiaAntiqua-Medium][SIZE=2][FONT=CelestiaAntiqua-Medium][SIZE=2] in the favour of the 1st ed artifacts are: [/SIZE][/FONT][/SIZE][/FONT] [FONT=CelestiaAntiqua-Medium][SIZE=2][FONT=CelestiaAntiqua-Medium][SIZE=2]1. GM chooses the powers. Players don't know what they're getting. [/SIZE][/FONT][/SIZE][/FONT] [FONT=CelestiaAntiqua-Medium][SIZE=2][FONT=CelestiaAntiqua-Medium][SIZE=2]2. Side effects. (Also chosen by the GM.)[/SIZE][/FONT][/SIZE][/FONT] The finding out what will happen is part of the fun. I want more mystery in my adventures, dammit! And I, too, want to run a game with one of the old artifacts as a goal. Always wanted to use The Throne of the Gods. Or the Machine of Lum the Mad. Re-reading the Machine of Lum makes me think of an huge pipe organ. The pipes rise up and disappear into shadows cast by no visible thing. When it's played the Machine emanates eldritch radiations and otherworldly thredonies. These break down the walls between the worlds allowing the operator to summon terrible things and unleash storms of chaos. Reading a little further: maybe this should be Heward's Mystical Organ. It being an organ and all. cheers. :-) *What an ugly neologism. I apologise. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
History question: first appearance of 'Well of Many Worlds' ?
Top