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History repeating itself?
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<blockquote data-quote="Andor" data-source="post: 6179012" data-attributes="member: 1879"><p>I play tested early 5e and liked what I saw. I'm having account trouble that's kept me from seeing the last couple of playtest packets but it seems that they are still making large scale changes and playing with basic structural elements like classes/sub-classes. And yet they've already said there will be only one more playtest packet....</p><p></p><p>I recall all too clearly the constant and obvious state of flux the 4e rules were in (As seen from the L&L articles) prior to ending development. And then they hit a prematurely announced deadline, 4e froze in mid-development inspite of the fact that they were still playing with basic concepts and they printed it and shoved it out the door. We all know what followed. Would further development have stopped the 4e split? Maybe, maybe not. It seems likely that further feedback might have showed them that the gamist approach was not endorsed by the entire fanbase and they might have stepped back.</p><p></p><p>And now I worry that history is repeating itself with 5e. To be sure it doesn't seem likely to be a fanbase destroying game the way 4e was (with all due apologies to 4e fans), but it is NOT a good sign to see something as basic as class structure still in flux with a single playtest packet left. Is WotC making the same damn mistake AGAIN by adhearing to a deadline without meeting the neccessary milestones first?</p><p></p><p>Or am I fretting over nothing?</p></blockquote><p></p>
[QUOTE="Andor, post: 6179012, member: 1879"] I play tested early 5e and liked what I saw. I'm having account trouble that's kept me from seeing the last couple of playtest packets but it seems that they are still making large scale changes and playing with basic structural elements like classes/sub-classes. And yet they've already said there will be only one more playtest packet.... I recall all too clearly the constant and obvious state of flux the 4e rules were in (As seen from the L&L articles) prior to ending development. And then they hit a prematurely announced deadline, 4e froze in mid-development inspite of the fact that they were still playing with basic concepts and they printed it and shoved it out the door. We all know what followed. Would further development have stopped the 4e split? Maybe, maybe not. It seems likely that further feedback might have showed them that the gamist approach was not endorsed by the entire fanbase and they might have stepped back. And now I worry that history is repeating itself with 5e. To be sure it doesn't seem likely to be a fanbase destroying game the way 4e was (with all due apologies to 4e fans), but it is NOT a good sign to see something as basic as class structure still in flux with a single playtest packet left. Is WotC making the same damn mistake AGAIN by adhearing to a deadline without meeting the neccessary milestones first? Or am I fretting over nothing? [/QUOTE]
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History repeating itself?
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