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History repeats itself
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<blockquote data-quote="Rallek" data-source="post: 4022971" data-attributes="member: 8463"><p>When 3e was announced I thought that 2e was an system with its fair share of flaws, and even though my group had been at it long enough for us to have houseruled it into "our" game, it could probably use some retooling. </p><p></p><p></p><p>When 3e was released I thought that it went, more or less, in the wrong direction as far as what my group wanted/needed in an RPG. We tinkered with it, dropped things out, rebuilt parts of the system, modified classes, and eventually we got something much closer to the kind of play experience that we wanted. When we discovered E6 and put that together with our house rules, we found 3e much more workable in terms of playing our kind of game... We remain extremely disappointed with 3e as written.</p><p></p><p></p><p>When 4e was announced, I recall thinking that 3e definitely had its fair share of flaws, and even though my group had found E6, and had written enough house rules to force the game into a shape that we liked better than RAW, it could definately use some retooling.</p><p></p><p></p><p>As more information on 4e is released I am finding that, in terms of my group's playstyle and needs, 4e seems to be moving in the wrong direction, and getting even further away from the kind of experience we are looking for at the table....</p><p></p><p></p><p></p><p>History won't repeat itself for us this time. If 4e is as big of a disappointment's to us as 3e was, we won't be house ruling and looking for variants... we'll be dropping D&D as our RPG of choice. We've had a lot of fun with D&D over the years we've been playing, but it looks like our run with the game may be history.</p></blockquote><p></p>
[QUOTE="Rallek, post: 4022971, member: 8463"] When 3e was announced I thought that 2e was an system with its fair share of flaws, and even though my group had been at it long enough for us to have houseruled it into "our" game, it could probably use some retooling. When 3e was released I thought that it went, more or less, in the wrong direction as far as what my group wanted/needed in an RPG. We tinkered with it, dropped things out, rebuilt parts of the system, modified classes, and eventually we got something much closer to the kind of play experience that we wanted. When we discovered E6 and put that together with our house rules, we found 3e much more workable in terms of playing our kind of game... We remain extremely disappointed with 3e as written. When 4e was announced, I recall thinking that 3e definitely had its fair share of flaws, and even though my group had found E6, and had written enough house rules to force the game into a shape that we liked better than RAW, it could definately use some retooling. As more information on 4e is released I am finding that, in terms of my group's playstyle and needs, 4e seems to be moving in the wrong direction, and getting even further away from the kind of experience we are looking for at the table.... History won't repeat itself for us this time. If 4e is as big of a disappointment's to us as 3e was, we won't be house ruling and looking for variants... we'll be dropping D&D as our RPG of choice. We've had a lot of fun with D&D over the years we've been playing, but it looks like our run with the game may be history. [/QUOTE]
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