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<blockquote data-quote="cthulhu_duck" data-source="post: 4023782" data-attributes="member: 12809"><p>For me and my group, it's not the same, and I imagine that's the case for others as well.</p><p></p><p>While I'll acknowledge that you maybe seen something different with the 2E->3E transition, please bear in mind that others had a different experience. And we're having a different experience now as well.</p><p></p><p>8 years ago, none of the groups I played in were playing D&D. One group in the nineties had a 2E campaign but that finished and none of us were keen to run another 2E campaign. The GM who introduced us to 3E tried to run BD&D at one point, wanting a system where PCs were scared of the city guard. We were playing Traveller, Alternity, Elric, and other systems on and off.</p><p></p><p>3E was exciting. Something new. Something different. Something familiar, but changed - and most of the changes were changes we felt were for the better. We could run the games we wanted to run and play in.</p><p></p><p>3E was something that many of us bought into. Then we bought into 3.5, despite a bad taste over what felt like buying the same game for a second time.</p><p></p><p>Now, I'm hearing a lot of rumor - and only the occasional piece of hard information out of Wizards, and some of that we later hear is no longer correct, leaving me wondering about the system we'll see mid year.</p><p></p><p>We're hearing and seeing a lot of flavor changes that don't make much sense to any of us. The changes to halflings had my group chuckling and calling them kender - with one group member suggesting that the real reason for their size change was the last line in the preview book: "And it means we can make halfling miniatures at 3/4 human size" to which I observed they'd already make miniatures at that scale, why change the game because of it?</p><p></p><p>Some of the flavor changes sound really interesting. But it's the ones we don't understand that leave us scratching our heads in puzzlement.</p><p></p><p>I have no doubt that 4E may be a good game mechanically. But my group isn't sold on the flavor changes, and that actively discourages us.</p><p></p><p>I'm also a Mac user. At one point I was keen on the idea of the DDI, since it would let me check out how 4E plays this year - but then the information came through that I won't be able to access the virtual game table and other PC only applications. That was disappointing.</p><p></p><p>Last year I bought about half a dozen D&D splatbooks, and a case of each of the D&D miniatures sets. At this point this year, I'm not looking on buying anything until I see how the game gets received and get to see the new system in print.</p><p></p><p>Comparing that with 3E - I had each of the books on preorder, and was quick to collect them from the FLGS when they arrived in store.</p><p></p><p>Maybe that is the same as it was for those who actively played 2E, but it's not the same for us.</p></blockquote><p></p>
[QUOTE="cthulhu_duck, post: 4023782, member: 12809"] For me and my group, it's not the same, and I imagine that's the case for others as well. While I'll acknowledge that you maybe seen something different with the 2E->3E transition, please bear in mind that others had a different experience. And we're having a different experience now as well. 8 years ago, none of the groups I played in were playing D&D. One group in the nineties had a 2E campaign but that finished and none of us were keen to run another 2E campaign. The GM who introduced us to 3E tried to run BD&D at one point, wanting a system where PCs were scared of the city guard. We were playing Traveller, Alternity, Elric, and other systems on and off. 3E was exciting. Something new. Something different. Something familiar, but changed - and most of the changes were changes we felt were for the better. We could run the games we wanted to run and play in. 3E was something that many of us bought into. Then we bought into 3.5, despite a bad taste over what felt like buying the same game for a second time. Now, I'm hearing a lot of rumor - and only the occasional piece of hard information out of Wizards, and some of that we later hear is no longer correct, leaving me wondering about the system we'll see mid year. We're hearing and seeing a lot of flavor changes that don't make much sense to any of us. The changes to halflings had my group chuckling and calling them kender - with one group member suggesting that the real reason for their size change was the last line in the preview book: "And it means we can make halfling miniatures at 3/4 human size" to which I observed they'd already make miniatures at that scale, why change the game because of it? Some of the flavor changes sound really interesting. But it's the ones we don't understand that leave us scratching our heads in puzzlement. I have no doubt that 4E may be a good game mechanically. But my group isn't sold on the flavor changes, and that actively discourages us. I'm also a Mac user. At one point I was keen on the idea of the DDI, since it would let me check out how 4E plays this year - but then the information came through that I won't be able to access the virtual game table and other PC only applications. That was disappointing. Last year I bought about half a dozen D&D splatbooks, and a case of each of the D&D miniatures sets. At this point this year, I'm not looking on buying anything until I see how the game gets received and get to see the new system in print. Comparing that with 3E - I had each of the books on preorder, and was quick to collect them from the FLGS when they arrived in store. Maybe that is the same as it was for those who actively played 2E, but it's not the same for us. [/QUOTE]
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