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<blockquote data-quote="Lizard" data-source="post: 4024350" data-attributes="member: 1054"><p>And 4e will be bug free?</p><p></p><p>Each edition of the game fixed (perceived or actual) problems with the old game, and either failed to fix all of them, introduced new bugs, or made old problems worse. It is pretty hard to imagine 4e will not continue in that vein.</p><p></p><p>It is probable to the point of certainty that 4e will have rules people don't get, over/under powered spells and abilities and races, times when someone has to wait for someone else to decide what to do (it doesn't matter how simple the rules are, if you have more than one option, someone is going to spend way too long pondering it, and since one of 4e's promises is "Lots of options for EVERYONE!", it's pretty easy to expect that even if resolution is quicker, decision making will be slower.), etc.</p><p></p><p>So stop telling us it will be perfect. Stop telling us we weren't having fun before.</p><p></p><p>Tell us what we can do now that we *couldn't* before. Forex, 3e -- dwarf paladins! Minotaur wizards! Templates! Skills! Feats! You didn't need to say '2e sucked!' -- all you needed to do was show the Shiny. Where's the shiny? "Simpler" isn't shiny. Especially not if you've been playing for 8 years and have memorized the grapple rules. We use them a lot -- grapple, bull rush, trip, disarm, all tend to show up *regularly* in combat.</p><p></p><p>And either you have the 'right' miniatures or you don't. And if you don't, then nothing has changed since 1978 -- when, uhm, both troll and minotaur miniatures existed. I had the troll. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(In our game, we have a box-o-random minis we use. All I care about is base size. For most monsters, esp. mooks, I use dice, i.e, if there's six orcs, each is a D6 with a different number. THAT makes it easy to know which one just got hit for 10 points of damage; using orc minis would make the game HARDER. "Which orc was that? Number two? Wait, isn't he dead? Hold on...you did 5 points to that one...I thought that was number 4? Dammit!" (I speak as the DM who has to keep track of this. And, again, since 4e will have more monsters per combat, with a lot of per-round effects, this will only get worse.))</p></blockquote><p></p>
[QUOTE="Lizard, post: 4024350, member: 1054"] And 4e will be bug free? Each edition of the game fixed (perceived or actual) problems with the old game, and either failed to fix all of them, introduced new bugs, or made old problems worse. It is pretty hard to imagine 4e will not continue in that vein. It is probable to the point of certainty that 4e will have rules people don't get, over/under powered spells and abilities and races, times when someone has to wait for someone else to decide what to do (it doesn't matter how simple the rules are, if you have more than one option, someone is going to spend way too long pondering it, and since one of 4e's promises is "Lots of options for EVERYONE!", it's pretty easy to expect that even if resolution is quicker, decision making will be slower.), etc. So stop telling us it will be perfect. Stop telling us we weren't having fun before. Tell us what we can do now that we *couldn't* before. Forex, 3e -- dwarf paladins! Minotaur wizards! Templates! Skills! Feats! You didn't need to say '2e sucked!' -- all you needed to do was show the Shiny. Where's the shiny? "Simpler" isn't shiny. Especially not if you've been playing for 8 years and have memorized the grapple rules. We use them a lot -- grapple, bull rush, trip, disarm, all tend to show up *regularly* in combat. And either you have the 'right' miniatures or you don't. And if you don't, then nothing has changed since 1978 -- when, uhm, both troll and minotaur miniatures existed. I had the troll. :) (In our game, we have a box-o-random minis we use. All I care about is base size. For most monsters, esp. mooks, I use dice, i.e, if there's six orcs, each is a D6 with a different number. THAT makes it easy to know which one just got hit for 10 points of damage; using orc minis would make the game HARDER. "Which orc was that? Number two? Wait, isn't he dead? Hold on...you did 5 points to that one...I thought that was number 4? Dammit!" (I speak as the DM who has to keep track of this. And, again, since 4e will have more monsters per combat, with a lot of per-round effects, this will only get worse.)) [/QUOTE]
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